Weapon Changes

TDN Weapons:

Finesse: NWN Finesse is based on race size. Everything Small is automatically finesseable by Medium characters and everything Tiny is automatically finesseable by Small characters - the only exception is Rapier which is noted as Finesseable in the chart below.

Rare: Rare weapons aren't native to this region, and therefore smiths of the region aren't familiar with how to craft them. Because of this such weapons are a rarer find in loot.

*Denotes modification from vanilla NWN.

WeaponDamageCriticalTypeSizeProficiencyNotes
Assassin's Dagger1d419-20x3PTinyAssassin onlyUses dagger feats
Bastard Sword1d1019-20x2SMediumExotic
Battleaxe1d820x3SMediumMartial
Club1d620x2BMediumSimpleDruid Oath, Druid, Monk, Wizard
Dagger1d419-20x2PTinySimpleDruid Oath, Druid, Monk, Rogue, Wizard
Dart1d420x2PTinySimpleDruid Oath, Druid, Rogue, Thrown
Dire Mace1d8/1d820x3BLargeExoticDouble
Double Scimitar1d6/1d618-20x2SLargeExoticDouble
Double Axe1d8/1d820x3SLargeExoticDouble
Dwarven Waraxe1d1020x3SMediumExoticDwarf
Falchion2d418-20x2SLargeExotic
Fire Wheel1d620x2SSmallExoticMonk, Rare, UBAB
Goad1d620x2PSmallMartial
Greataxe1d1220x3SLargeMartial
Greatsword2d619-20x2SLargeMartial
Halberd1d1020x3P&SLargeMartial
Handaxe1d620x3SSmallMartialMonk, Rogue
Heavy Crossbow1d1219-20x2PMediumSimple10+ STR required, free Rapid Reload, Monk, Ranged, Rogue, weighs 12 lbs, Wizard
Heavy Flail1d1020x3BLargeMartial
Heavy Mace1d820x2BMediumSimple
Heavy Pick1d820x3PMediumMartial
Kama1d620x2SSmallExoticMonk, UBAB
Katana1d1018-20x2SLargeExoticRare
Katar1d620x2PTinyExoticMonk, Rare, UBAB
Kukri1d418-20x2STinyExotic
Light Crossbow1d1019-20x2PSmallSimple8+ STR required, free Rapid Reload, Monk, Ranged, Rogue, Wizard
Light Flail1d820x3BMediumMartial
Light Hammer1d620x3BSmallMartial
Light Pick1d620x3PSmallMartial
Longbow1d820x3PLargeMartialDruid Oath, Elf, Ranged
Longsword1d819-20x2SMediumMartialElf
Long Spear1d1020x3PLargeSimpleDruid Oath, Druid
Mace1d620x2BSmallSimpleRogue
Maul1d1220x3BLargeMartial
Morningstar1d820x2B&PMediumSimpleRogue
Nunchaku1d620x2BSmallExoticMonk, Rare, UBAB
Quarterstaff1d820x2BLargeSimpleDruid Oath, Druid, Monk, Rogue, UBAB, Wizard
Rapier1d618-20x2PMediumMartialElf, Finesse, Rogue
Sai1d620x2BTinyExoticMonk, Rare, UBAB
Scimitar1d618-20x2SMediumMartialDruid Oath, Druid
Scythe2d420x3P&SLargeMartial
Shortbow1d620x3PMediumMartialDruid Oath, Elf, Ranged, Rogue
Shortsword1d619-20x2SSmallMartialRogue
Short Spear1d620x3PMediumSimpleDruid Oath, Druid
Shuriken1d420x2PTinyExoticMonk, Thrown, UBAB
Sickle1d620x2SSmallSimpleDruid Oath, Druid
Sling1d420x2BSmallSimpleDruid Oath, Druid, Monk, Ranged
Throwing Axe1d620x3SSmallMartialThrown, Weight Reduced to 0.1
Trident2d420x3PLargeMartial
Trident (One-handed)1d820x3PMediumMartial
Two-Bladed Sword1d8/1d819-20x2SLargeExoticDouble
Warhammer1d820x3BMediumMartial
Whip1d418-20x2SSmallExoticDisarm, additionally usable in off-hand



Changes to Armor:

  • Heavy Armor AC will be increased based on Strength Modifier. STR modifier will add +1 to AC (dodge for stacking), per 6 character levels to a max of +3. (+1 through level 11, +2 through level 17, +3 at 18).