Arcane Archer

Description


An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of their most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery, though not all follow in the footsteps of the elven ways.

Alignment Restriction: None

Hit Die: d8

Proficiencies: All simple & martial weapons, light & medium armor & shields

Skill Points: 5 + INT Modifier

Class Skills: All Knowledges, Barter, Bluff, Craft Trap, Diplomacy, Heal, Intimidate, Perception, Perform, Sense Motive, Spellcraft, Stealth, Taunt, Tumble

Primary Saving Throws: Reflex & Will

Base Attack Bonus: + 1 Levels


Requirements
Racial Restriction: Half-Elf & Elf Only

Base Attack Bonus: +4

Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot

Skills: Spellcraft 8 ranks

Spellcasting: A level of Bard, Wizard or Sorcerer

Level Progression

LevelHit Dice*BAB*FortReflexWillFeatEnchant Arrow
1st1d8+1+0+2+2
Enchant Arrow
+1
2nd2d8+2+0+3+3
Imbue Arrow
+1
3rd3d8+3+1+3+3Entangle Arrow+1
4th4d8+4+1+4+4
Blindness/Deafness Arrow, Seeker Arrow I
+1
5th5d8+5+1+4+4
Hold Monster Arrow
+1
6th6d8+6+2+5+5
Seeker Arrow II
+1
7th7d8+7+2+5+5
Slow Arrow
+2
8th8d8+8+2+6+6
Silence Arrow, Hail of Arrows I
+2
9th9d8+9+3+6+6
Greater Dispel Arrow
+2
10th10d8+10+3+7+7
Hail of Arrows II
+3
*: Hit dice and base attack bonus are averaged beginning at character level 12 as per standard TDN progression rules. Prestige classes do not add additional hit dice or base attack bonus after character level 11.

Enchant Arrow: Every arrow fired by the arcane archer becomes magical, granting both her arrows and her bow a +1 enhancement bonus. This bonus is increased to +2 at level 7, and +3 at level 10.

Magical Arrow DCs: The arcane archer's magical arrows have a DC of 10 + ½ caster level + ½ class level.

Magical Arrow Cooldowns: The arcane archer's magical arrows have individual cooldowns, and may be used once every 20 minutes. Their cooldowns are reduced to 15 minutes at level 7, and 10 minutes at level 10.

Imbue Arrow: The arcane archer's next attack with a ranged weapon additionally explodes, as the Fireball spell.

Entangle Arrow: The arcane archer's next attack with a ranged weapon additionally sprouts vines, as the Entangle spell.

Blindness/Deafness Arrow: The arcane archer's next attack with a ranged weapon additionally dazzles and screeches, as the Blindness/Deafness spell.

Hold Monster Arrow: The arcane archer's next attack with a ranged weapon additionally binds the enemy, as the Hold Monster spell.

Slow Arrow: The arcane archer's next attack with a ranged weapon additionally makes the enemy lethargic, as the Slow spell.

Silence Arrow: The arcane archer's next attack with a ranged weapon additionally negates all sound, as the Silence spell.

Greater Dispel Arrow: The arcane archer's next attack with a ranged weapon additionally pillages the enemy's enchantments, as the Greater Dispelling spell.