Description

*Denotes modification from vanilla NWN.
Alignment Restriction: None
Hit Die: d8
Proficiencies: All simple & martial weapons, light & medium armor & shields
Skill Points: 5 + INT Modifier
Class Skills: All Knowledges, Barter, Bluff, Craft Trap, Decipher Script, Diplomacy, Heal, Intimidate, Perception, Perform, Sense Motive, Spellcraft, Stealth, Taunt, Tumble
Primary Saving Throws: Reflex & Will
Base Attack Bonus: + 1 Levels
Requirements
Racial Restriction: Half-Elf & Elf Only
Base Attack Bonus: +4
Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot
Skills: Spellcraft 8 ranks
Spellcasting: A level of Bard, Wizard or Sorcerer
Level Progression
Level | BAB | Fort | Reflex | Will | Feat | Enchant Arrow | |
---|---|---|---|---|---|---|---|
1st | +1 | +0 | +2 | +2 | Enchant Arrow | +1 | |
2nd | +2 | +0 | +3 | +3 | Imbue Arrow | +1 | |
3rd | +3 | +1 | +3 | +3 | Entangle Arrow I | +1 | |
4th | +4 | +1 | +4 | +4 | Blindness/Deafness Arrow I, Seeker Arrow I | +1 | |
5th | +5 | +1 | +4 | +4 | Hold Monster Arrow I | +1 | |
6th | +6 | +2 | +5 | +5 | Entangle Arrow II, Seeker Arrow II | +1 | |
7th | +7 | +2 | +5 | +5 | Slow Arrow I, Blindness/Deafness Arrow II | +2 | |
8th | +8 | +2 | +6 | +6 | Silence Arrow, Hail of Arrows I, Hold Monster Arrow II | +2 | |
9th | +9 | +3 | +6 | +6 | Greater Dispel Arrow, Slow Arrow II | +2 | |
10th | +10 | +3 | +7 | +7 | Hail of Arrows II | +3 |
- Magical Arrow Caster Level:
- The caster level of spells cast by your magical arrows stacks with the caster levels of your other caster classes. (A level 8 wizard, level 10 AA's fireball arrow would do 18d6 damage)
- Magical Arrow DCs:
- The DC of your magical arrows is equal to 10+ (1/2 the sum of AA and previous caster classes) + Dex modifier. (a level 8 wizard, level 10 AA's with 24 dex would have a death arrow DC of 26).
- Enchant Arrow:
- Enchant arrow raises the enhancement bonus of both the equipped arrows and bow of the Arcane Archer. This is an actual enhancement bonus and no longer stacks as it did in vanilla.