The assassin, almost purely a martial class, is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. The assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.

*Denotes modification from vanilla NWN.

Alignment Restriction: Any Evil

Hit Die: d8

Proficiencies: Simple weapons, light armor

Skill Points: 7 + INT Modifier

Class Skills: All Knowledge, Barter, Bluff, Craft Trap, Decipher Script, Diplomacy, Handle Trap, Heal, Intimidate, Open Lock, Perception, Perform, Search, Sense Motive, Sleight of Hand, Stealth, Taunt, Tumble, Use Magic Device

Primary Saving Throws: Reflex

Base Attack Bonus: + 3/4 Levels


Alignment Restriction: Any Evil
Skills: Hide 8 Ranks, Move Silently 8 Ranks
Special: At least 3 levels of Rogue or Monk

Level Progression

LevelBABFortReflexWillFeatsDeath Attack
1st+0+0+2+0Death Attack, Poison Mastery1d6
2nd+1+0+3+0Uncanny Dodge I, Poison Save I, Smokescreen1d6
3rd+2+1+3+1Superior Initiative1d6
4th+3+1+4+1Smoke Bomb 1/day, Poison Save II1d6
5th+3+1+4+1Smoke Bomb 2/day, Uncanny Dodge II2d6
6th+4+2+5+2Poison Save III, Deadly Focus 1/day2d6
7th+5+2+5+2Dust of Tracelessness2d6
8th+6+2+6+2Poison Save IV2d6
9th+6+3+6+3Grappling Hook3d6
10th+7+3+7+3Hide in Plain Sight, Uncanny Dodge III, Poison Save IV, Deadly Focus 2/day,3d6

  • Death Attack: The *Death Attack* overhead text has been modified to show as *Sneak Attack* for everyone except for the assassin themselves.
  • Deadly Focus: Functions as True Strike spell with a duration of 6 seconds. Instant-activated.
  • Poison Mastery: An Assassin adds +1 to the DC of any poisons they use.
  • Smokescreen: Functions as Entropic Shield spell. Instant-activated.
    • Ghostly Visage has been replaced by Smokescreen.
  • Smoke Bomb: Functions as Darkness spell. Instant-activated.
  • Dust of Tracelessness: Functions as the Invisibility spell. Instant-activated.
  • Grappling Hook: Short-range jump/teleport. Functionality is as the dimension door spell.
Dev Note:
Assassins are no longer casters. Their spell-kit is instead modified to gadgets that function in-game the same as the spells. In terms of RP, Assassins should roleplay that their abilities are gadgets/tools, and not spells.