The assassin, almost purely a martial class, is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. The assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.

*Denotes modification from vanilla NWN.

Alignment Restriction: Any Evil

Hit Die: d8

Proficiencies: Simple weapons, assassin's dagger, light armor

Skill Points: 7 + INT Modifier

Class Skills: All Knowledge, Barter, Bluff, Craft Trap, Decipher Script, Diplomacy, Handle Trap, Heal, Intimidate, Open Lock, Perception, Perform, Search, Sense Motive, Sleight of Hand, Stealth, Taunt, Tumble

Primary Saving Throws: Reflex

Base Attack Bonus: + 3/4 Levels


Alignment Restriction: Any Evil
Skills: Hide 8 Ranks, Move Silently 8 Ranks
Special: At least 3 levels of Rogue or Monk

Level Progression

LevelHit Dice*BAB*FortReflexWillFeatsDeath Attack
1st1d8+0+0+2+0Death Attack, Poison Mastery1d6
2nd2d8+1+0+3+0Uncanny Dodge I, Poison Save I, Smokescreen1d6
3rd3d8+2+1+3+1Superior Initiative1d6
4th4d8+3+1+4+1Smoke Bomb 1/day, Poison Save II1d6
5th5d8+3+1+4+1Smoke Bomb 2/day, Uncanny Dodge II2d6
6th6d8+4+2+5+2Poison Save III, Deadly Focus 1/day2d6
7th7d8+5+2+5+2Dust of Tracelessness2d6
8th8d8+6+2+6+2Poison Save IV2d6
9th9d8+6+3+6+3Grappling Hook3d6
10th10d8+7+3+7+3Hide in Plain Sight, Uncanny Dodge III, Poison Save IV, Deadly Focus 2/day,3d6
*: Only character levels up to 11 will grant hit dice and base attack bonus is averaged after character level 11 as per standard TDN progression rules.

  • Death Attack: The *Death Attack* overhead text has been modified to show as *Sneak Attack* for everyone except for the assassin themselves.
  • Deadly Focus: Functions as True Strike spell with a duration of 6 seconds. Instant-activated.
    • +5 Attack Bonus for 9 Seconds.
  • Poison Mastery: An Assassin adds +1 to the DC of any poisons they use.
  • Smokescreen: Functions as Entropic Shield spell. Instant-activated, useable once per day.
    • Ghostly Visage has been replaced by Smokescreen.
  • Smoke Bomb: Functions as Darkness spell. Instant-activated, useable once per day.
  • Dust of Tracelessness: Functions as the Invisibility spell. Instant-activated, useable once per day.
  • Grappling Hook: Short-range jump/teleport. Functionality is as the dimension door spell. Useable once per day.
Dev Note:
Assassins are no longer casters. Their spell-kit is instead modified to gadgets that function in-game the same as the spells. In terms of RP, Assassins should roleplay that their abilities are gadgets/tools, and not spells.