Description

*Denotes modification from vanilla NWN.
Alignment Restriction: Any Evil
Hit Die: d8
Proficiencies: Simple weapons, light armor
Skill Points: 7 + INT Modifier
Class Skills: All Knowledge, Barter, Bluff, Craft Trap, Decipher Script, Diplomacy, Handle Trap, Heal, Intimidate, Open Lock, Perception, Perform, Search, Sense Motive, Sleight of Hand, Stealth, Taunt, Tumble, Use Magic Device
Primary Saving Throws: Reflex
Base Attack Bonus: + 3/4 Levels
Requirements
Alignment Restriction: Any Evil
Skills: Hide 8 Ranks, Move Silently 8 Ranks
Special: At least 3 levels of Rogue or Monk
Level Progression
Level | BAB | Fort | Reflex | Will | Feats | Death Attack | |
---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Death Attack, Poison Mastery | 1d6 | |
2nd | +1 | +0 | +3 | +0 | Uncanny Dodge I, Poison Save I, Smokescreen | 1d6 | |
3rd | +2 | +1 | +3 | +1 | Superior Initiative | 1d6 | |
4th | +3 | +1 | +4 | +1 | Smoke Bomb 1/day, Poison Save II | 1d6 | |
5th | +3 | +1 | +4 | +1 | Smoke Bomb 2/day, Uncanny Dodge II | 2d6 | |
6th | +4 | +2 | +5 | +2 | Poison Save III, Deadly Focus 1/day | 2d6 | |
7th | +5 | +2 | +5 | +2 | Dust of Tracelessness | 2d6 | |
8th | +6 | +2 | +6 | +2 | Poison Save IV | 2d6 | |
9th | +6 | +3 | +6 | +3 | Grappling Hook | 3d6 | |
10th | +7 | +3 | +7 | +3 | Hide in Plain Sight, Uncanny Dodge III, Poison Save IV, Deadly Focus 2/day, | 3d6 |
- Death Attack: The *Death Attack* overhead text has been modified to show as *Sneak Attack* for everyone except for the assassin themselves.
- Deadly Focus: Functions as True Strike spell with a duration of 6 seconds. Instant-activated.
- Poison Mastery: An Assassin adds +1 to the DC of any poisons they use.
- Smokescreen: Functions as Entropic Shield spell. Instant-activated.
- Ghostly Visage has been replaced by Smokescreen.
- Smoke Bomb: Functions as Darkness spell. Instant-activated.
- Dust of Tracelessness: Functions as the Invisibility spell. Instant-activated.
- Grappling Hook: Short-range jump/teleport. Functionality is as the dimension door spell.
Assassins are no longer casters. Their spell-kit is instead modified to gadgets that function in-game the same as the spells. In terms of RP, Assassins should roleplay that their abilities are gadgets/tools, and not spells.