Dwarven battleragers, or kuldjargh ("axe idiots"), are legendary berserker warriors who can enter a battle frenzy through ritualistic singing. They are believed to have been touched by the dwarven gods of battle, who taught them that if they die in battle, they will return to Faerûn stronger than before as a just reward. Therefore, they have no fear of death. They are given to drinking, rowdy and boisterous singing, and drunken dancing. Battleragers command grudging, if fearful, respect within dwarven society, where they are known to have coined such philosophically complex dwarven maxims like "head first" and "if it moves, kill it." Most live short, glorious lives.

While enraged, a battlerager's face becomes distorted and twisted. His teeth grind together as spittle flies from his mouth and dribbles down his beard. His eyes enlarge, bulge, and become bloodshot. Charging into battle, he bellows forth his clan or holy war song, throwing his hammers and axes all the way, before cleaving his foes with his mighty dwarven waraxe. In short, he becomes almost unstoppable. Battleragers are often covered from head to toe in body art, from tattoos to brands to ritual scars. They prefer to wear spiked armor.

Battleragers are usually single classed barbarians before taking the prestige class, though multiclass barbarian/fighters are also common. Barbarians/rangers and barbarian/clerics (known as "vindicators") are not uncommon as well. Other multiclass combinations are almost unheard of.

The battlerager fills a particular niche in dwarf society and culture. He is a fearless and impulsive warrior, able to enter into an insane rampage. Battleragers are ruthlessly used by dwarf generals for their shock power against attacking armies. NPC battleragers often come from a familial clan made up predominantly of battleragers. These clans often form guilds or halls within dwarven society, though these "guilds" are often more akin to a family or fraternal order. Regardless, battlerager guilds are often located on the fringes of dwarven society, kept out of view and away from easily influenced dwarven children, who often hear of the kuldjarghs' fearlessness but rarely their folly. While heroic battle is honored in dwarven society and battleragers often excel in this, more often than not they also epitomize lives wasted in stupid rage, something most dwarves realize they cannot afford in a world filled with orcs and goblins.

Alignment Restriction: Any nonlawful.

Hit Die: d12

Proficiencies: Battleragers gain Heavy Armor Proficiency.

Skill Points: 3 + INT modifier

Class Skills: Bluff, Diplomacy, Decipher Script, Discipline, Intimidate, Taunt, Perform, Heal, Perception, Perform, All Knowledges, and Tumble.

Primary Saving Throws: Fortitude & Reflex

Base Attack Bonus: + 1 Levels

  • Race: Dwarf
  • Skills: Intimidate 8 ranks, Taunt 6 ranks
  • Feats: Cleave, Toughness, Power Attack.
  • Base Attack Bonus: +5
  • Special: Ability to Rage.
Level Progression

LevelBABFortReflexWillFeatRage Cooldown
Brawler, Close-Quarter Fighting​
Rock Gut, Gruff​
3rd+3+3+3+1Fearless, Battlerage-
Great Cleave, Iron Hide​
-1 minute
Reckless Offense, Epic Toughness I​
-1 minute


  • Close-Quarter Fighting: At 1st level, a battlerager gains the Improved Unarmed Strike feat. They also gain the Improved Critical (unarmed strike) feat.
  • Brawler: At 1st level, the battlerager deals 2d6 extra damage with unarmed attacks. In addition they gain the Overwhelming Critical (unarmed strike) feat.
  • Gruff: Battleragers are known to be rude, uncouth, and violent. They suffer a -2 penalty on all Charisma ability checks and Charisma-based skill checks, except for Intimidate checks. Battleragers receive a +4 bonus on all Intimidate and Taunt checks.
  • Rock Gut: A battlerager's natural resistance to poison is stronger than most dwarves. At 2nd level, he gains the resist poison feat.
  • Battlerage: At 3rd level, while raging, a battlerager’s attacks deal 1d6+ strength modifier damage to all enemies in melee range. This requires a melee touch attack to hit and this damage interacts with DR the same as if it was an attack using the battlerager’s mainhand weapon.
  • Fearless: At 3rd level, a battlerager becomes immune to fear and similar effects. He also gains a +2 insight bonus on saves against all mind-affecting spells and effects.
  • Great Cleave: At 4th level, a battlerager gains the Great Cleave feat.
  • Iron Hide: By 4th level, a battlerager's flesh has become so scarred and corded with muscle that he gain DR 2/-. In addition, they reduce the cooldown of their Rage ability by 1 minute.
  • Reckless Offense: At 5th level, a battlerager adorns their armor in spikes. While raging they twist and thrash about. This grants a damage shield as long as their Rage is active, inflicting 2d4 + strength modifier piercing damage to anyone that hits them with a melee attack. This damage bypasses DR.
  • Epic Toughness I: As the Epic feat, granting a bonus +20 hit points.