Bladesinger

Description


Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Only elves and half-elves can choose the bladesinger arcane tradition. In the world of Faerûn, elves closely guard the secrets of bladesinging.

*This is a custom class that does not exist in traditional NWN.

Alignment Restriction: None
Hit Die: d8
Proficiencies: Light Armor
Skill Points: 3 + INT Modifier
Class Skills: All Knowledge, Barter, Bluff, Concentration, Craft Trap, Decipher Script, Diplomacy, Intimidate, Parry, Perform, Sense Motive, Spellcraft, Taunt, Tumble
Primary Saving Throws: Reflex & Will
Base Attack Bonus: + 1 Levels

Requirements

Racial Restriction:
Elf & (Half-Elf with Elven Bladesinger Mentorship)

Base Attack Bonus: +6

Feats: Combat Casting, Weapon Focus (Longsword or Rapier)

Skills: Concentration 6 Ranks, Perform 4 Ranks, Tumble 5 Ranks

Spellcasting: Ability to cast arcane spells 1st level or higher

Level Progression

LevelBABFortReflexWillFeatsSpells/Day:
1st+1+0+2+2Bladesong Style
2nd+2+0+3+3Lesser Spellsong+1 Level of Existing Arcane Spellcasting Class
3rd+3+1+3+3Song of Fury
4th+4+1+4+4Greater Spellsong+1 Level of Existing Arcane Spellcasting Class
5th+5+1+4+4Song of Celerity


  • Spells per Day: At every odd numbered level gained in the bladesinger class, the character gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. They also do not learn new spells unless through learning from a scroll or by taking a level in a non-prestige casting class afterwards.
  • Bladesong Style: While wielding a longsword or rapier in their main hand and nothing in their off-hand, a Bladesinger's AC and damage is increased by their Intelligence modifier. This bonus cannot exceed more than half of the Bladesinger's class level rounded up. Furthermore, the Bladesinger gains a 20% spell failure reduction while wearing light armour and a +3 to Concentration. If the Bladesinger is wearing medium or heavy armor, this bonus is lost.
  • Lesser Spellsong: A bladesinger’s style of attack appears like that of a dance of death, the rhythm combat and the sound of blades striking flesh. This whirl of steel and body can be mesmerizing and overwhelming to those that face a bladesinger. A Lesser Spellsong grants the bladesinger 10% Concealment, Freedom of Movement and immunity to Mind Affecting spells. A spellsong lasts for a number of rounds equal to their perform skill. A lesser spellsong can be used every 20 minutes.
  • Song of Fury: The Bladesinger's Song of Fury echoes from aeons past, lending +4 to Strength, +4 to Dexterity and 1d2 Sonic damage to their melee attacks for 3 rounds + their Intelligence modifier. In addition, these bonuses are applied to any elves in a 10 meter radius; half elves affected this way gain half the benefit. This ability has an 8 minute cooldown.
  • Greater Spellsong: A Greater Spellsong grants the bladesinger 20% Concealment, Freedom of Movement, immunity to Mind Affecting spells and increases the DC of any spell they cast by 2. A greater spellsong can be used every 12 minutes. This ability upgrades Lesser Spellsong, they are not separate abilities.
  • Song of Celerity: The bladesinger's Song of Celerity invokes the ancestral power of the elves, granting the Bladesinger the benefits of Haste and Wounding Whispers for 4 rounds. In addition, these bonuses are applied to any elves in a 10 meter radius; half elves affected this way are only affected for 2 rounds. This ability has a 45 minute cooldown.