Divine Champion


Divine champions were holy warriors, dedicated to their deity, their cause, and their church. They were seen as the strong right arms of their gods. They took the role of church-sponsored warrior commonly filled by paladins in more goodly and lawful churches, particularly for deities whom paladins could not follow; however, every church could have divine champions.

*Denotes modification from vanilla NWN.

Alignment Restriction: None

Hit Die: d10

Proficiencies: All simple and martial weapons, light and medium armor and shields

Skill Points: 3 + INT Modifier

Class Skills: All Knowledge, Barter, Bluff, Craft Trap, Decipher Script, Diplomacy, Discipline, Heal, Intimidate, Parry, Perception, Perform, Sense Motive, Taunt, Tumble

Primary Saving Throws: Fortitude & Reflex

Base Attack Bonus: + 1 Levels

Base Attack Bonus: +5
Knowledge Religion: 6 Ranks

Feats: Weapon Focus (Melee Weapon)
Special: Cannot be Faithless

Level Progression

LevelBABFortReflexWillFeatsDivine WrathAttackDamageSavesDR
1st+1+2+2+0Divine Wrath I+1+2+15/+1
3rd+3+3+3+1Litany of Battle I+1+2+15/+1
4th+4+4+4+1Sacred Defense I+1+2+15/+1
5th+5+4+4+1Divine Wrath II+2+3+210/+2
7th+7+5+5+2Litany of Battle II+2+3+210/+2
8th+8+6+6+2Sacred Defense II+2+3+210/+2
9th+9+6+6+3Divine Wrath III+3+4+310/+3
10th+10+7+7+3Zealous Fervor+3+4+310/+3

  • Divine Wrath: The champion is able to channel a portion of her deity's power to give herself a bonus on attack rolls, damage, damage reduction and saving throws for a number of rounds equal to 2 plus double her Charisma bonus. This ability has a 16 minute cooldown at level 1, decreasing to 10 minutes at level 5 and 6 minutes at level 9.
  • Litany of Battle: The Divine Champion and all allies in a 10 meter radius gain a +3 when attempting to confirm a critical hit on enemies. This lasts for 1 round + ¼ Champion's class level + CHA modifier, rounded down. This ability has a 12 minute cooldown. At level 7, the bonus to confirm criticals becomes +5 and the cooldown is reduced to 8 minutes.
  • Sacred Defense: Increases saves vs Disease, Negative Energy, Fear and Death by +2. At level 8, this bonus increases to +4.
  • Zealous Fervor: For 1 round + CHA modifier, the Divine Champion is affected by Freedom of Movement, immunity to Mind Affecting, Immunity to Knockdown. This ability can be used once every 6 minutes.