Description

*Denotes modification from vanilla NWN.
Alignment Restriction: None
Hit Die: d10
Proficiencies: All simple and martial weapons, light and medium armor and shields
Skill Points: 3 + INT Modifier
Class Skills: All Knowledge, Barter, Bluff, Craft Trap, Decipher Script, Diplomacy, Discipline, Heal, Intimidate, Parry, Perception, Perform, Sense Motive, Taunt, Tumble
Primary Saving Throws: Fortitude & Reflex
Base Attack Bonus: + 1 Levels
Requirements
Base Attack Bonus: +5
Knowledge Religion: 6 Ranks
Feats: Weapon Focus (Melee Weapon)
Special: Cannot be Faithless
Level Progression
Level | BAB | Fort | Reflex | Will | Feats | Divine Wrath | Attack | Damage | Saves | DR |
---|---|---|---|---|---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | Divine Wrath I | +1 | +2 | +1 | 5/+1 | |
2nd | +2 | +3 | +3 | +0 | +1 | +2 | +1 | 5/+1 | ||
3rd | +3 | +3 | +3 | +1 | Litany of Battle I | +1 | +2 | +1 | 5/+1 | |
4th | +4 | +4 | +4 | +1 | Sacred Defense I | +1 | +2 | +1 | 5/+1 | |
5th | +5 | +4 | +4 | +1 | Divine Wrath II | +2 | +3 | +2 | 10/+2 | |
6th | +6 | +5 | +5 | +2 | +2 | +3 | +2 | 10/+2 | ||
7th | +7 | +5 | +5 | +2 | Litany of Battle II | +2 | +3 | +2 | 10/+2 | |
8th | +8 | +6 | +6 | +2 | Sacred Defense II | +2 | +3 | +2 | 10/+2 | |
9th | +9 | +6 | +6 | +3 | Divine Wrath III | +3 | +4 | +3 | 10/+3 | |
10th | +10 | +7 | +7 | +3 | Zealous Fervor | +3 | +4 | +3 | 10/+3 |
- Divine Wrath: The champion is able to channel a portion of her deity's power to give herself a bonus on attack rolls, damage, damage reduction and saving throws for a number of rounds equal to 2 plus double her Charisma bonus. This ability has a 16 minute cooldown at level 1, decreasing to 10 minutes at level 5 and 6 minutes at level 9.
- Litany of Battle: The Divine Champion and all allies in a 10 meter radius gain a +3 when attempting to confirm a critical hit on enemies. This lasts for 1 round + ¼ Champion's class level + CHA modifier, rounded down. This ability has a 12 minute cooldown. At level 7, the bonus to confirm criticals becomes +5 and the cooldown is reduced to 8 minutes.
- Sacred Defense: Increases saves vs Disease, Negative Energy, Fear and Death by +2. At level 8, this bonus increases to +4.
- Zealous Fervor: For 1 round + CHA modifier, the Divine Champion is affected by Freedom of Movement, immunity to Mind Affecting, Immunity to Knockdown. This ability can be used once every 6 minutes.