Feat Changes

New Feats:

Deadly Aim: Adds Dexterity Modifier to Damage with Ranged Attacks (Maximum of +4). Requires a BAB of +9.

Two Weapon Defense:
  • Prerequisite: Two-Weapon Fighting
  • Description: +2 AC when two weapons are equipped OR when using a Double-sided weapon.

Sharpshooter: Adds 1d8 damage when using a crossbow. Requires +5 bab, 13 dex and weapon focus in any crossbow.

Modified Existing Feats:

Power Attack:

  • Modification: Now +3/-3 Damage/AB
  • 2-Handed Weapons: +6/-3 (extra +3 applied separately as additional bonus damage)
Improved Power Attack:
  • Modification: Now +6/-6 Damage/AB
  • 2-Handed Weapons: +12/-6 (extra +6 applied separately as additional bonus damage)
Tower Shield Proficiency: Fighters receive this for free while others have to invest a feat in it. Additionally, Tower Shields now yield one more AC (4 overall), but also incur a -2 AB penalty.

Weapon Focus/Imp Crit/Weapon of Choice: Feats have been added for new and custom weapons. The Assassin's Dagger uses the Weapon Focus: Dagger feat.

Divine Might: Now instant cast, and no longer requires power attack. Removes the effects of Smite Evil when cast.

Divine Shield: Now instant cast, and no longer requires power attack.

Two Weapon Fighting: Requires 13 Dexterity and automatically grants Ambidexterity.

Improved Two Weapon Fighting: Requires 15 Dexterity. (Still requires +9 BAB).

Rapid Reload: Granted to everyone for free.

Extra Music: Now requires at least 5 levels of Bard.

Smite Evil: Now applies buffs on Paladin's Weapon ( + CHA Modifier to AB vs Evil & + Half Paladin Level to Divine Damage vs Evil ) for 4 rounds.

Curse Song: Now does 1d4 / two bard levels sonic damage instantly on cast. All other effects removed.

Hide In Plain Sight: Has a 60 second cooldown.

Knockdown/Improved Knockdown: Can only be used once every 11 seconds.

Scribe Scroll
Craft Wand


Removed Feats:

Expertise/Improved Expertise

Extra Smiting

Circle Kick

Brew Potion