Feats
Custom Changes
( Note on all combat modes:. Combat modes in TDN are NOT removed by movement. )
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New Feats:
- Deadly Aim:. Adds Dexterity modifier to damage with ranged attacks (Maximum of +4). Requires a BAB of +7..
- Sharpshooter:. Adds 1d4 damage when using a crossbow or sling. Requires +5 BAB, 13 DEX, and Weapon Focus in any crossbow or sling..
- Two-Weapon Defense:. Adds a +2 shield bonus to AC while fighting with two weapons or a weapon with the Double trait. Requires Two-Weapon Fighting..
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Modified Feats:
- Ambidexterity:. No longer a selectable feat. Granted for free when Two-Weapon Fighting is selected as a feat..
- Circle Kick:. No longer a general feat. Now exclusively a Monk bonus feat..
- Craft Wand.
- Divine Might:. Now instant cast. Bonus to damage is limited to a maximum of Cleric/Paladin class level. Stlll requires 13 Strength and 13 Charisma but no longer requires Power Attack..
- Divine Shield:. Now instant cast. Bonus to AC is limited to a maximum of Cleric/Paladin class level and cannot exceed +2. Still requires 13 Strength and 13 Charisma but no longer requires Power Attack..
- Extra Music:. Now requires at least 5 levels of Bard..
- Greater Spell Focus:. Save DC increase reduced to +2..
- Improved Critical:. Feats have been added for new and custom weapons. The assassin's dagger uses the Improved Critical: Dagger feat. Now requires +7 BAB..
- Improved Knockdown:. Can only be activated once every 11 seconds..
- Improved Power Attack:. Now trades -2 AB for +2 damage. Two-handed weapons, instead, trade -2 AB for +4 damage..
- Improved Two Weapon Fighting:. Now requires 15 Dexterity and +7 BAB..
- Improved Whirlwind Attack:. No longer a general feat. Now exclusive to Weapon Master..
- Knockdown:. Can only be activated once every 11 seconds..
- Power Attack:. Now trades -1 AB for +1 damage. Two-handed weapons, instead, trade -1 AB for +2 damage..
- Scribe Scroll.
- Spell Focus:. Save DC increase reduced to +1..
- Tower Shield Proficiency:. Fighter and Warden receive this feat for free at level 1. Tower shields now yield one additional AC (to a total of +4), but also incur a -2 AB penalty..
- Two-Weapon Fighting:. Automatically grants Ambidexterity. Still requires 13 Dexterity. (If Ambidexterity is received as a class feat, TWF is freely granted)..
- Uncanny Dodge II:. No longer grants Sneak Attack immunity..
- Weapon Focus:. Feats have been added for new and custom weapons. The assassin's dagger uses the Weapon Focus: Dagger feat..
- Whirlwind Attack:. No longer a general feat. Now exclusive to Weapon Master..
Removed Feats:
- Brew Potion.
- Disarm.
- Expertise.
- Extend Spell.
- Extra Smiting.
- Improved Disarm.
- Improved Expertise.
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