Feat Changes

Feats

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Custom Changes



( Note on all combat modes:. Combat modes in TDN are NOT removed by movement. )​
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New Feats:

  • Deadly Aim:. Adds Dexterity modifier to damage with ranged attacks (Maximum of +4). Requires a BAB of +7..
  • Sharpshooter:. Adds 1d4 damage when using a crossbow or sling. Requires +5 BAB, 13 DEX, and Weapon Focus in any crossbow or sling..
  • Two-Weapon Defense:. Adds a +2 shield bonus to AC while fighting with two weapons or a weapon with the Double trait. Requires Two-Weapon Fighting..
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Modified Feats:
  • Ambidexterity:. No longer a selectable feat. Granted for free when Two-Weapon Fighting is selected as a feat..
  • Circle Kick:. No longer a general feat. Now exclusively a Monk bonus feat..
  • Craft Wand.
  • Divine Might:. Now instant cast. Bonus to damage is limited to a maximum of Cleric/Paladin class level. Stlll requires 13 Strength and 13 Charisma but no longer requires Power Attack..
  • Divine Shield:. Now instant cast. Bonus to AC is limited to a maximum of Cleric/Paladin class level and cannot exceed +2. Still requires 13 Strength and 13 Charisma but no longer requires Power Attack..
  • Extra Music:. Now requires at least 5 levels of Bard..
  • Greater Spell Focus:. Save DC increase reduced to +2..
  • Improved Critical:. Feats have been added for new and custom weapons. The assassin's dagger uses the Improved Critical: Dagger feat. Now requires +7 BAB..
  • Improved Knockdown:. Can only be activated once every 11 seconds..
  • Improved Power Attack:. Now trades -2 AB for +2 damage. Two-handed weapons, instead, trade -2 AB for +4 damage..
  • Improved Two Weapon Fighting:. Now requires 15 Dexterity and +7 BAB..
  • Improved Whirlwind Attack:. No longer a general feat. Now exclusive to Weapon Master..
  • Knockdown:. Can only be activated once every 11 seconds..
  • Power Attack:. Now trades -1 AB for +1 damage. Two-handed weapons, instead, trade -1 AB for +2 damage..
  • Scribe Scroll.
  • Spell Focus:. Save DC increase reduced to +1..
  • Tower Shield Proficiency:. Fighter and Warden receive this feat for free at level 1. Tower shields now yield one additional AC (to a total of +4), but also incur a -2 AB penalty..
  • Two-Weapon Fighting:. Automatically grants Ambidexterity. Still requires 13 Dexterity. (If Ambidexterity is received as a class feat, TWF is freely granted)..
  • Uncanny Dodge II:. No longer grants Sneak Attack immunity..
  • Weapon Focus:. Feats have been added for new and custom weapons. The assassin's dagger uses the Weapon Focus: Dagger feat..
  • Whirlwind Attack:. No longer a general feat. Now exclusive to Weapon Master..
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Removed Feats:

  • Brew Potion.
  • Disarm.
  • Expertise.
  • Extend Spell.
  • Extra Smiting.
  • Improved Disarm.
  • Improved Expertise.
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