Description

*Denotes modification from vanilla NWN.
Alignment Restriction: None
Hit Die: d8
Proficiencies: Simple weapons, light armor
Skill Points: 7 + INT Modifier
Class Skills: All Knowledge, Barter, Bluff, Craft Trap, Decipher Script, Diplomacy, Heal, Intimidate, Perception, Perform, Search, Sense Motive, Sleight of Hand, Stealth, Taunt, Tumble
Primary Saving Throws: Reflex
Base Attack Bonus: + 1 Levels
Requirements
Skills: Hide 8 Ranks, Move Silently 8 Ranks, Tumble 5 Ranks
Feats: Stealthy
Spellcasting: Must be able to cast 1st level arcane spells
Level Progression
Level | BAB | Fort | Reflex | Will | Feats | Shadow Jump Cooldown | Touch of Shadow Damage | Shadow Evade Concealment | Shadow Evade AC |
---|---|---|---|---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Touch of Shadow, Darkvision | - | +1 | - | - |
2nd | +2 | +0 | +3 | +0 | Blind Fight, Shadow Jump I | 8 minutes | +1 | - | - |
3rd | +3 | +1 | +3 | +1 | Shadow Daze | 8 minutes | +1 | - | - |
4th | +4 | +1 | +4 | +1 | Shadow Evade | 8 minutes | +2 | 15% | 1 |
5th | +5 | +1 | +4 | +1 | Summon Shadow | 8 minutes | +2 | 15% | 1 |
6th | +6 | +2 | +5 | +2 | Swiftened Strikes, Shadow Jump II | 6 minutes | +2 | 15% | 1 |
7th | +7 | +2 | +5 | +2 | Darkened Restoration | 6 minutes | +3 | 30% | 2 |
8th | +8 | +2 | +6 | +2 | Shadowed Aggression | 6 minutes | +3 | 30% | 2 |
9th | +9 | +3 | +6 | +3 | Hide in Plain Sight | 6 minutes | +3 | 30% | 2 |
10th | +10 | +3 | +7 | +3 | Master of Shadows | 4 minutes | +4 | 50% | 3 |
- Touch of Shadow:
- All weapon attacks a shadowdancer makes strike with shadow, this grants bonus negative energy damage which scales with the Shadowdancer level. See table for details.
- Shadow Evade:
- Shadow Evade no longer grants damage reduction, however the concealment bonus scales with level, see table for details.
- Shadow Jump:
- The Shadowdancer can target a location nearby, and jump through the darkness to the designated location, immediately granting them Invisibility for 1 round. Cooldown scales with Shadowdancer level, see table for details.
- Shadow Jump reduces threat by 50% for all nearby creatures.
- The Shadowdancer can target a location nearby, and jump through the darkness to the designated location, immediately granting them Invisibility for 1 round. Cooldown scales with Shadowdancer level, see table for details.
- Master of Shadows:
- After Shadow Jumping, adds +2 damage to Touch of Shadow and adds Confusion with a DC 20 vs Will to all of the Shadowdancer's attacks for 5 rounds.
- Summon Shadow:
- Upgraded to a Custom Shadow that scales to a 3rd of the Shadowdancer's class level maximum, copies feats of Shadowdancer but not their spells and only deals 50% damage. Always has 50% concealment. Shadow disappears after 3 rounds + Shadowdancer's level. Has a 15 minute cooldown.
- Hide in Plain Sight:
- HiPS now has a Cooldown: 60 Seconds / 10 Rounds. However, Shadowdancer levels reduce this cooldown by 3 seconds / Shadowdancer Level
- Shadowed Aggression
- After shadow jump, adds +2 damage to Touch of Shadow for 5 rounds, rounded down.
- Swiftened Strikes
- After shadow jump, the Shadowdancer is hasted for 2 rounds.
- Darkened Restoration
- After shadow jump, applies Regeneration 3 for 2 rounds + half Shadowdancer's class level, rounded down.
Traditionally, Shadowdancer held the position as a niche PRC and almost always used as a dip class for others who wanted HiPS in their kit. Additionally, the class theme-to-implementation felt off as the Shadowdancer really had very little utility beyond HiPS. The class kit has been completely overhauled and may seem/feel like a major departure from the traditional class. This is by design and intended to embrace the theme of a class that operates in the shadows, and maximizes their damage and utility with shadow based abilities.