Spell Changes

Modified and New Spells


  • If a spells description does not match in game, this is considered a bug please report it.
  • For changes to the spells available to each class, check that class wiki page.
  • A divine class violating their deity's dogma can lose their ability to cast spells.
  • Spells in red have been removed from all class spellbooks.
  • Spellcast Timers/Delays: High circle spells now have casting cooldowns (non-hostile spells are exempt from the cooldowns):
    Innate Level 9: 20 Rounds
    Innate Level 8: 10 Rounds
    Innate Level 7: 5 Rounds
Modified Ninth Level SpellsNew Ninth Level Spells
Please leverage our forum for any questions or concerns.