Warlock

Description


Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural athletics, beguile the weak-minded, or scour his foes with blasts of eldritch power.

A warlock has either made a pact (prior to The Longest Year) with a "supernatural power" themselves or the warlock's ancestors made the pact (I.e. it's in one's blood), and though the Longest Year has weakened planar connections, pacts remain in place, much like the connections between the divine and gods. Warlocks have not spoken directly or interacted with their patron. They, at best, communicated with some inconsequential underling that served as a messenger or just performed a ritual that struck the pact.

NOTE: This class is universally treated as an undesirable and generally is likely to struggle within the setting of TDN. As such Warlock isn't recommended for new players or those that shy from hardship, confrontation, and conflict in storytelling. This class is considered permanently Opt-In from character creation. To learn more about the Opt-In system and permadeath on TDN, please click this link.

Patron List

Class Restriction: Warlocks may not multiclass with Divine Spellcasters.

Alignment Restriction: Any Evil or Chaotic Neutral

Hit Die: d8

Proficiencies: Armor (light): A Warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. Weapons (Simple).

Skill Points: 3 + INT Modifier

Class Skills: All Knowledges, Barter, Bluff, Diplomacy, Concentration, Heal, Intimidate, Perform, Sense Motive, Spellcraft, Taunt, Use Magic Device

Primary Saving Throws: Will

Base Attack Bonus: +3/4 Level

Invocations (Spellcasting): A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. In order to cast an invocation a warlock must have a base charisma of 10 + the invocation tier. (ex: In order to cast Dark invocations, a warlock needs 14 charisma). A warlock can use any invocation he knows at will, with the following qualifications:

A warlock's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock's invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A warlock's caster level with his invocations is equal to his warlock level.

The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock's Charisma modifier. Spell-like abilities are not actually spells, but a warlock can benefit from spell feats as if they were. For the purposes of spell focus and immunities, eldrich blast is an evocation spell. The invocations that mimic spells function as the same school as the spell they mimic.

A warlock can use metamagic on invocations in the same way that a sorcerer can use metamagic for their spells. Metamagic is used in the same way a spontaneous caster can utilize metamagic.

Invocations obey spell cooldowns as if they were spells. Least and Lesser Invocations, which are effectively 1st and 2nd level spells, do not have spell cooldowns. Greater and Dark Invocations, however, which are effectively 3rd and 4th level spells, have a 3-minute, and 6-minute cooldown, respectively.

Similar to a sorcerer, a warlock can change their invocations known while leveling up.

Level Progression / Invocations Known

LevelHit DiceBABFortReflexWillFeatsInvocations:LeastLesserGreaterDark
1st1d8+0+0+0+2
Eldritch Blast 1d6​
1---
2nd2d8+1+0+0+3
Eldritch Lore​
2---
3rd3d8+2+1+1+3
Eldritch Blast 2d6​
2---
4th4d8+3+1+1+4
Damage Reduction I​
3---
5th5d8+3+1+1+4
Deceive Item​
3---
6th6d8+4+2+2+5
Eldritch Blast 3d6​
31--
7th7d8+5+2+2+5
Fiendish Resilience I​
31--
8th8d8+6/+1+2+2+6
Damage Reduction II​
32--
9th9d8+6/+1+3+3+6
Eldritch Blast 4d6​
32--
10th10d8+7/+2+3+3+7
Energy Resistance 5​
33--
11th11d8+8/+3+3+3+7
Fiendish Resilience II​
331-
12th11d8+9/+4+4+4+8Eldritch Blast 5d6, Armored Caster331-
13th11d8+9/+4+4+4+8
Damage Reduction III​
332-
14th11d8+9/+4+4+4+9332-
15th11d8+9/+4+5+5+9
Eldritch Blast 6d6​
333-
16th11d8+9/+4+5+5+103331
17th11d8+9/+4+5+5+10
Damage Reduction IV​
3331
18th11d8+9/+4+6+6+11
Fiendish Resilience III, Eldritch Blast 7d6, Energy Resistance 10​
3332

Eldritch Blast: The warlock gains this spell as a cantrip that may be cast an infinite number of times per day. It deals 1d6 points of magic damage on a successful ranged touch attack. The caster level of this spell is equal to ½ class level (rounded down). Metamagic feats may not be used to modify this spell. The damage of this spell increases to 2d6 at level 3, 3d6 at level 6, 4d6 at level 9, 5d6 at level 12, 6d6 at level 15, and 7d6 at level 18.

Eldritch Lore: The warlock gains a +2 bonus to Knowledge (Arcane) and Spellcraft skill checks.

Damage Reduction: Fortified by the supernatural power flowing in his body, the warlock gains DR 1/+2. This increases to 2/+2 at level 8, 3/+2 at level 13, and 4/+2 at level 17.

Deceive Item: The warlock gains a +4 bonus to Use Magic Device skill checks.

Fiendish Resilience: The warlock taps into his reservoirs of dark magic to regenerate his body. Each round, he heals for 1 hit point. The amount healed increases to 2 hit points at level 11, and 3 hit points at level 18. This ability may be used once per day. Duration is 20 rounds.

Armored Caster: The warlock receives -30% arcane spell failure

Energy Resistance: The warlock gains resistance 5 against two energy types of his choice at level 5 This increases to resistance 10 at level 18.

Least Invocations (Level 1)
Blast Shape: These invocations fundamentally modify Eldritch Blast, changing the way its energy is dispersed. These abilities use Eldritch Blast's damage dice, but are entirely separate abilities.
Eldritch Essence: These invocations modify Eldritch Blast, augmenting it with additional abilities. These abilities use Eldritch Blast's damage dice, but are entirely separate abilities.
Spell Invocations: These invocations function similarly to arcane spells. If an invocation has a persistent effect such as Wall of Perilous Flame, only one such effect can be active at a time.
InvocationESL*Type
Beguiling Influence2ndSpell
Dark One's Own Luck2ndSpell
Devil's Sight2ndSpell
Draining Blast2ndEldritch essence
Entropic Warding2ndSpell
Frightful Blast2ndEldritch essence
Hideous Blow2ndBlast shape
Leaps and Bounds2ndSpell
Otherworldly Whispers2ndSpell
See the Unseen2ndSpell
*ESL is the effective spell level as if cast by a wizard for purposes of calculating the DC.

Lesser Invocations (Level 2)

InvocationESLType
Bewitching Blast4thEldritch essence
Brimstone Blast4thEldritch essence
Charm Invocation4thSpell
Eldritch Chain4thBlast shape
Eldritch Cone4thBlast shape
Eldritch Doom4thBlast shape
Hellrime Blast4thEldritch essence
Hindering Blast4thEldritch essence
Noxious Blast4thEldritch essence
Vitriolic Blast4thEldritch essence
Walk Unseen4thSpell


Greater Invocations (Level 3)
InvocationESLType
Beshadowed Blast6thEldritch essence
Binding Blast6thEldritch essence
Curse of Despair6thSpell
Dread Seizure6thSpell
Fey Ally6thSummoned servant
Flee the Scene6thSpell
The Dead Walk6thSummoned servant
Voracious Dispelling6thSpell
Wall of Perilous Flame6thSpell


Dark Invocations (Level 4)
InvocationESLType
Devour Magic8thSpell
Night's Rebuke8thSpell
Path of Shadow8thSpell
Retributive Invisibility8thSpell
Severance8thSpell
Tenacious Plague8thSpell
Utterdark Blast8thEldritch essence
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