Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural athletics, beguile the weak-minded, or scour his foes with blasts of eldritch power.

A warlock has either made a pact (prior to The Longest Year) with a "supernatural power" themselves or the warlock's ancestors made the pact (I.e. it's in one's blood), and though the Longest Year has weakened planar connections, pacts remain in place, much like the connections between the divine and gods. Warlocks have not spoken directly or interacted with their patron. They, at best, communicated with some inconsequential underling that served as a messenger or just performed a ritual that struck the pact.

NOTE: This class is universally treated as an undesirable and generally is likely to struggle within the setting of TDN. What this inherently entails is a greater likelihood of permadeath. As such Warlock isn't recommended for new players or those that shy from hardship, confrontation, and conflict in storytelling.

Patron List

Class Restriction: Warlocks may not multiclass with Divine Spellcasters.

Alignment Restriction: Any Evil or any Chaotic

Hit Die: d8

Proficiencies: Armor (light): A Warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. Weapons (Simple).

Skill Points: 3 + INT Modifier

Class Skills: Bluff, Diplomacy, Concentration, Decipher Script, Heal, Intimidate, Knowledge(all), Perform, Sense Motive, Spellcraft, Taunt and Use Magic Device

Primary Saving Throws: Will

Base Attack Bonus: +3/4 Level

Invocations (Spellcasting): A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. In order to cast an invocation a warlock must have a base charisma of 10 + the invocation tier. (ex: In order to cast Dark invocations, a warlock needs 14 charisma). A warlock can use any invocation he knows at will, with the following qualifications:

A warlock's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock's invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A warlock's caster level with his invocations is equal to his warlock level.

The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock's Charisma modifier. Spell-like abilities are not actually spells, but a warlock can benefit from spell feats as if they were. For the purposes of spell focus and immunities, eldrich blast is an evocation spell. The invocations that mimic spells function as the same school as the spell they mimic.

A warlock can use metamagic on invocations in the same way that a sorcerer can use metamagic for their spells. Metamagic is used in the same way a spontaneous caster can utilize metamagic.

Similar to a sorcerer, a warlock can change their invocations known while leveling up.

Level Progression / Invocations Known

Eldritch Blast 1d6​
Eldritch Lore​
Eldritch Blast 2d6​
Damage Reduction I​
Deceive Item​
Eldritch Blast 3d6​
Fiendish Resilience I​
Damage Reduction II​
Eldritch Blast 4d6​
Energy Resistance 5​
Fiendish Resilience II​
12th+8/+3+4+4+8Eldritch Blast 5d6, Armored Caster331-
Damage Reduction III​
Eldritch Blast 6d6​
Damage Reduction IV​
Fiendish Resilience III, Eldritch Blast 7d6, Energy Resistance 10​

  • Eldritch Blast: The first ability a warlock learns is eldritch blast. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.
    • An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of magic damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a spell whose level is equal to one-half the warlock's class level (round down), with a minimum spell level of 1st and a maximum of 9th when a warlock reaches 18th level or higher.
    • An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock's eldritch blast (because it is a spell-like ability, not a spell). However, the spell focus evocation feats increase the DC for all saving throws (if any) associated with a warlock's eldritch blast.
  • Blast Shape: These invocations modify the range, target(s), or area of a Warlock's Eldritch blast. Unless otherwise noted, the Eldritch blast does normal damage. Only one shape can be active at a time.
  • Eldritch Essence: Some of a Warlock's invocations, such as Frightful Blast, modify the damage or other effects of the Warlock's Eldritch blast. Unless otherwise noted, the Eldritch blast deals normal damage in addition to the effect of the essence. The Warlock can apply only one essence to a blast at a time.
  • Other/Spell Invocations: Unless otherwise stated, functions the same of a spell of the same level. If the spell has a persistent effect such as the Darkness Invocation only one can be active at a time.
  • Eldritch Lore: At 2nd level the Warlock gains a +2 bonus to Lore and Spellcraft skill checks.
  • Damage Reduction: Fortified by the supernatural power flowing in his body, a Warlock becomes resistant to physical attacks at 4th level and above, gaining Damage Reduction 1/+2. At 8th level, 13th level and 17th level, a Warlock's damage reduction improves to 2/+2, 3/+2 and 4/+2 respectively.
  • Deceive Item: From level 4 onwards, a Warlock gains a +4 bonus to Use Magic Device skill checks.
  • Fiendish Resilience: Once per day, for 20 rounds, the Warlock gains fast healing. The value is 1 point from 7th level, 2 points from 11th level and 3 points from 18th level.
  • Armored Caster: A warlock can use any of his invocations while wearing medium armor without incurring the normal arcane spell failure chance.
  • Energy resistance: At level 10 a Warlock can choose two energy types from Acid, Cold, Electricity, Fire, and Sonic. He gains 5 points Damage Resistance against those chosen damage types. At 18th level, a Warlock gains resistance 10 to his chosen energy types, applied automatically after level up.

Least Invocations
Hideous Blow1stBlast shape
Draining Blast2ndEldritch essence
Frightful Blast2ndEldritch essence
Beguiling Influence2ndOther
Dark One's Own Luck2ndOther
Darkness Invocation1stSpell
Devil's Sight2ndSpell
Entropic Warding2ndSpell
Leaps and Bounds2ndSpell
Otherworldly Whispers2ndOther
See the Unseen2ndSpell
*ESL is the effective spell level as if cast by a wizard for purposes of calculating the DC.

Lesser Invocations
Eldritch Chain4thBlast shape
Beshadowed Blast4thEldritch essence
Brimstone Blast3rdEldritch essence
Hellrime Blast4thEldritch essence
Charm Invocation4thSpell
Curse of Despair4thSpell
Dread Seizure4thSpell
Flee the Scene4thSpell
Fey Ally4thSpell
Conjure Ally4thSpell
The Dead Walk4thSpell
Voracious Dispelling4thSpell
Walk Unseen2ndSpell

Greater Invocations
Eldritch Cone5thBlast shape
Bewitching Blast4thEldritch essence
Hindering Blast4thEldritch essence
Noxious Blast6thEldritch essence
Vitriolic Blast6thEldritch essence
Chilling Tentacles5thSpell
Devour Magic6thSpell
Tenacious Plague6thSpell
Wall of Perilous Flame5thSpell

Dark Invocations
Eldritch Doom8thBlast shape
Binding Blast7thEldritch Essence
Utterdark Blast8thEldritch essence
Retributive Invisibility6thSpell
Path of Shadow8thSpell
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