Recent content by Beekeeper

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    Two-Handed Superiority

    I've made a separate thread about the situation with the taunt skill. Reducing its cooldown to a more reasonable length could help with threat management for shield users and dedicated tanks. Currently, two minute cooldown means it can't be used every dungeon encounter, even if left for...
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    Magic and Spellfire Wisps - Mechanics vs Setting

    Creating this thread as a follow up to a discord discussion about the dissonance between the mechanical utility of magic and its portrayal in the setting, especially including the IC treatment of wisps. From what I've understood from the discussion, the predominant opinion on the subject is...
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    Tailoring - Helmet+Coif combo

    62 - Kettle hat 63 - Morion 64 - Open bascinet 65 - Kettle hat with visor 66 - Morion with cheek guards 67 - Nasal helmet 69 - Sallet with open visor 70, 71 - Nordic helmet 72 - Open flat topped helmet 74, 75, 138 - closed helmet with visor, has neck exposed 80 - Open cabasset 89, 90, 91 -...
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    Tailoring - Helmet+Coif combo

    https://www.dragonsneck.com/threads/clothing-system-jewelry.470/ As I've stated in the thread above, cloth and mail coifs - commonly worn under a helmet as padding to help disperse the energy of the strike - are locked under the Jewelry category, which limits combinations to some degree. While...
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    Weapon Focus groups

    I'd like to suggest grouping up the weapons benefitting from the feat by type. To serve as an example: Swords (shortsword, longsword, bastard sword, greatsword, rapier), Axes (handaxe, battleaxe, greataxe, dwarven waraxe, light pick, heavy pick), Polearms (halberd, scythe, short spear, long...
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    !lfg command feedback

    As it currently functions, the command provides the number of players inside Murann, Trademeet and "out adventuring" (which means basically anywhere else); the other two locations, Vergeborg Haven and Brost, are currently inaccessible or gatekept for the majority of playerbase. Additionally, the...
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    Taunt Cooldown

    From the wiki page: I would like to suggest decreasing the cooldown of this skill. Instant threat generation is very useful to characters who struggle with causing enough damage in order to attract enemy focus and fulfill their role properly - primarily fighters and wardens with one handed...
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    Feats to help with the durability system

    Many people bring up complaints about the durabilty system as an additional 'tax' for playing a martial character. While I'm aware that this problem will be addressed by professions - the feats suggested below will remain relevant even then, and will provide a slight relief to those who find...
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    Tailoring - Color Numbers

    Currently, we can select the particular pieces of an outfit by entering a number. I would appreciate the possibility to change colors by their numbers as well, as I am finding the color grid unreliable even with the UI scaling set to default. It would also be useful to know what color in each...
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    Shoulder Accessory-Cloak conflict

    Equipping a cloak makes the shoulder accessory disappear, no matter which of the latter has been selected. While I understand the concern of redundancy, these two categories do not always fill the same 'niche' - the Shoulder Accessory has not only capes, but also pauldrons that could go well...
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    Item Weight

    A cloth outfit weighs 1 unit, while a hat has a weight of 2. Outfits can be cycled and saved but hats cannot - which means some people will be carrying several. There's no real reason for vanity objects to have significant weight, it'd be good to have that adjusted. Actual helmets with...
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    Tailoring Models/Mannequins

    The profession of a tailor, as well as the contests and events related to it, appear to be fairly popular in the NWN online community. The opinions surrounding it are varied; some call the contests a fun social activity while others would deride them. Here, given the entire graphical overhaul of...
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    Clothing System - Jewelry

    Currently, the Jewelry tab in the character appearance editor holds both the conventional necklaces and decorations as well as headwear such as cloth and chainmail coifs, guimpes, face scarves, hoods and similar objects that do not quite fit the description. It is possible that a few players are...
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    Courier/Traveling Merchant System

    We know the profession system is currently being worked on. It might be months before it's fully ready and operational, considering its potential complexity. The purpose of this thread is to propose something that is much simpler to introduce, and aims to relieve the currently pressing issues of...
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    New Background suggestions

    Tried to make them as generalized as possible, some function similarly to the Inheritor and Disavowed. Might change the name of the Inventor to "Creator" to be less suggestive. As for the bonuses, they're added as an example. Certain existing backgrounds are more lucrative when it comes to skills.