Recent content by Tassadarh

  1. Tassadarh

    Undead Changes: Experiences and Suggestions

    I would make 1h do *some* damage only if it's a weapon that specific undead is vulnerable to, otherwise I like the basic immunity from attacks if it was done with a 1h weapon: makes them very specific foes to deal with, leaving the work to specialists (and to a lesser extent martials). Going...
  2. Tassadarh

    Weapon Focus groups

    FIghter, however, have weapon specialization, so they already have a bonus compared to other classes. I'd extend this "multiple weapon focus", however it's form would be, to: Barbarian, Swashbuckler, Warden Other high AB classes generally have other features or they aren't thematically that...
  3. Tassadarh

    Two-Handed Superiority

    I'm jumping in the thread but I think here the experience of strictly martial classes is a bit more important. If we look at the matter in a "realistic" view: shields that big are only viable when working in formation, for the sort of skirmish we are used, a two handed sword is more efficient...
  4. Tassadarh

    Weapon Focus groups

    I think this would be an extreme overcorrection, but in hindsight also making the new feat take up "only slashing" or "only piercing" or "only two handed" would defeat the purpose of a push to allow martials to be more veratile as they would basically just gain bonuses with very similar weapons...
  5. Tassadarh

    Certain outfit pieces !tailorable on-the-go

    I've been using !fit to do that, but the temporary removal of clothes is quite annoying cause it *will* be taken as if IC in some situations (even as a joke). Even if having some bits tailorable would be nice, I still prefer to relegate that menu to specific areas and maybe fix this issue of...
  6. Tassadarh

    Weapon Focus groups

    I do like the suggestion, but maybe this feature should be left only to strictly martial classes (fighter and wardens for sure, but think carefully if it needs to be given to all +1/level bonus attack classes) to signify their intensive training with all weapons of war, while people who have...
  7. Tassadarh

    Undead Changes: Experiences and Suggestions

    I do have to run some more tests, especially with more high end enemies as I had very little time lately and not a lot of chances of dungeoning. But having said that, some feedback from a Cleric player. Before any changes, Paladins were *the* way to defeat undead, alongside STR based martials...
  8. Tassadarh

    Dungeons: Difficulty, Soloing, Rewards, and More!

    I do have a more straightforward suggestion for the current ills, but: I do like the Fatigue mechanic as a concept. It reminds me Darkest Dungeon, where your adventurers needed rest between the marches, else they would break, mentally! Also a similar effect in HEART the City Beneath with MIND...
  9. Tassadarh

    RP/Misc Item Suggestions And Wants

    I've been working on this when I was in queue some time ago: https://docs.google.com/document/d/1-c1b863uWjVtC52CplIkXFi3_sYrCF936PjQOT5vRA4/edit?tab=t.0#heading=h.azwd2gq1489e I still do believe we need many other things to be the focus of dev time right now, no idea if Goldberry is working...