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  1. G

    Unutilised colour channels on certain clothing pieces.

    I've noticed this on several clothing pieces, but the instance that compelled me to make this thread is footwear 10 on the human/half-elf model. The straps are not colourable separately from the cuff, preventing the creation of certain historically accurate looks. I'll add more examples to...
  2. G

    Make some 0 AC torso pieces selectable under light armour and vice versa.

    So far, I've only looked at chest pieces on the human/half-elf male, but I've noticed several torsos that could be interchangeable as clothing and light armour for added variety. There are pieces under light armour that are a leather landsknecht vest and buckled jerkin that could just as easily...