I want to call attention to a mild imbalance between two opposing skills, Bluff (Disguise) and Perception.
Ideally, it should be possible to build with equal investment for opposing skills, particularly if those skills have severe consequences (in this case, a broken disguise or being fooled)...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.