Search results

  1. R

    Bard Song is Overpowered

    If the duration of Bard Song is so long that it only needs to be reapplied once every few RL hours, there's not much point in tying it to the Bard Song resource pool anymore. You may as well just make it a toggled aura if Bards are expected to spend all but one or two of their song charges on...
  2. R

    Two-Handed Superiority

    Honestly, ramping stat growth harder just pushes us towards an arms race style of balance and causes more trouble in the long run. Given the stated desire for a low-magic setting, the upper bound of potential player AC (counting temporary buffs) probably shouldn't exceed 30 without significant...
  3. R

    Bard Song is Overpowered

    Bard Song is very potent. At the current level cap of 8, it's a buff that provides as much offensive and defensive utility as Bull's Strength and Shield of Faith combined, while also improving saves and skills - and it affects everybody rather than just one person. Because Deflection AC doesn't...
  4. R

    Two-Handed Superiority

    It's not a 20% reduced chance to be hit. Assuming you have 20 AC (Heavy Armor, 16 STR, 12 DEX) and the enemy has +10 AB, that's a 40% reduced chance to be hit. If they have +15 AB, that would be ~27% reduced chance to be hit. If they have a +20 AB, that would be ~16% reduced chance to be hit...
  5. R

    Weapon Focus groups

    If it's going to exist at all, I'd argue it should only be given to Fighters.
  6. R

    Two-Handed Superiority

    I think the only meaningful advantage Dual Wielding offers currently over Two-Handing is a bonus of +2 AC from Two-Weapon Defense. As time goes on, though, I think the ability to more rapidly apply bonus damage effects (ie. Flame Weapon) may start to make up for it somewhat.
  7. R

    Two-Handed Superiority

    Fundamentally, I think this all routes back to ongoing problems with the threat/aggro system. The only reason to use a shield is if you're expecting to take aggro. The only reason you can expect to take aggro is if you're doing the most damage.* The only reason you're doing the most damage is...
  8. R

    Weapon Focus groups

    If Weapon Focus/Specialization feats are consolidated into groups, there will need to be some compensation for classes who are pigeonholed into using specific weapons, like Artificers, Arcane Archers, Warsling Snipers, and Favored Souls. The guarantee of having applicable weapon feats is part of...
  9. R

    Magic and Spellfire Wisps - Mechanics vs Setting

    At the very least, the strength and/or number of wisps spawned should scale with the level of spell used. A wisp spawned by a cantrip can be killed by a cantrip, but a wisp spawned by a level 3 spell should be worrying.
  10. R

    Bard Song is Overpowered

    While I agree that the duration of Bard Song ought to be brought down, I can't disagree further about something like Bull's Strength. Reducing its duration to Minute/CL would mean it wouldn't even last half the time you're in an average-length level-appropriate dungeon at level 8, particularly...
  11. R

    Bard Song is Overpowered

    One thing to remember is that the majority of those more impactful Cleric/FS spells have prohibitively long cooldowns, and need proper judgment about when they should be used. Bard Song needs no contemplating at all. As for duration, I think changing Bard Song to something like (10 + CL) or...
  12. R

    Bard Song is Overpowered

    Just going to point out that Bards also get what amounts to a permanent Legend Lore effect from Bardic Knowledge as of level 8. Given the ability would otherwise scale to +18 and is only capped at +8 because all skills are capped at +8, it's bonkers to me that this was left untouched when other...
  13. R

    Artificer Suggestions

    Bonus Feat: Spare Capacitor (New) Concept: The Artificer currently lacks some variety when it comes to their Bonus Feats. For example, Healing Injectors is currently the only support-oriented choice available - and while it's quite good, I believe there should be some additional options. This...
  14. R

    Artificer Suggestions

    Inventor's Pursuit: Volatile Concoctions Feedback: Inventor's Pursuits seem like they're supposed to define an Artificer's playstyle - Conductive Weapon for melee, Power Shield for tanks. Volatile Concoctions looks like it's meant to be the "caster" option, but it currently falls short in a few...
  15. R

    Civilian employment feedback

    Perhaps Civilians ought to receive a multiplier on job salaries, to represent their working full-time while adventurers only work part-time.
  16. R

    Artificer Suggestions

    Artificer's Focus Feedback: Even disregarding the fact that crafting is not yet implemented, I'm going to argue that this is a bad idea on multiple levels. It offers nothing to Artificers who don't learn Augmentation and becomes nothing for Augmenters who hit the profession level cap. It's...
  17. R

    Artificer Suggestions

    Grand Invention Feedback: Another instance of an ability that looks good on paper but has issues in practice. Mathematically speaking, the capstone weapons are great - the only problem is they arrive all at once at level 18, while the rest of the class needs to be balanced around you eventually...
  18. R

    Balance problem: The Artificer

    The Ranger has an animal companion. The Ranger has (some) spells. The Ranger has Stealth as a class skill. The Ranger gets full BAB and free Two-Weapon Fighting/Ambidexterity to facilitate their encouraged weapon loadout, while the ranged Artificer has to spend one of their feats on Rapid Reload...
  19. R

    Artificer Suggestions

    Rapid Reload: Feedback: Ranged Artificers are expected to use crossbows, yet need to pay a feat tax for Rapid Reload in order to get their second APR. Rogues and Swashbucklers aren't taxed Weapon Finesse, Rangers aren't taxed Ambidexterity/Two-Weapon Fighting - shouldn't Artificers have the same...
  20. R

    Balance problem: The Artificer

    You've never actually played an Artificer, have you? Nowhere do I see you even mention their 3/4 BAB. All Forgemaster's Fury does is bring them up to AB parity with full BAB classes, because an armored frontliner just doesn't work without full BAB equivalency, particularly one who utilizes...