[April Fools] New Race Addition - Werewolves

Aschent_

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Dec 10, 2019
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TDN Community,

We are thrilled to announce a new Race (Werewolves/Lycanthropes) to be added to the Server along with a top-of-the-line system to support this exciting new addition. Below is some information related to Werewolves/Lycanthrope:

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Werewolves are a type of shape-changing monster in Faerûn that are vulnerable to silver or magic weapons and can regenerate most wounds. Infected werewolves transform during the full moon involuntarily. Members of their race that are born with the curse can infect others and can control their shifting. Selûne has a group of non-evil werewolves that worship her, though most lycanthropes are drawn towards the worship of Malar.

Description​

Lycanthropes were shapechangers with at least two forms, that of a humanoid and that of a particular kind of animal. In humanoid form, they appeared no different than a typical specimen of that type and their natural life expectancy was the same. Lycanthropes could disguise themselves somewhat through their shape-shifting abilities, either taking on a form almost identical to a humanoid but with subtle details revealing their true nature such as pointed teeth or long fingernails. Similarly, lycanthropes could assume an animal form, which would be a perfect disguise except for the unusual spark of intelligence in their eyes that sometimes gave them away. Some lycanthropes could also take on an intermediate "hybrid form", superficially resembling their humanoid form but with the head of the specific animal whose shape they could also take.

Classification​

There were several different categorizations of lycanthropes in the Realms, and many related beings.


Therianthropes​

Often called lycanthropes, these were humans or giants that could transform into an animal or a monster. Therianthrope type names often had the prefix, were. One became a lycanthrope in several different ways and, accordingly, they had different terms to describe them.

Natural True Lycanthropes that contracted their condition as a hereditary trait, and could breed with other true lycanthropes to produce lycanthrope offspring. This form of lycanthropy had no cure. e.g., a werewolf born to true werewolf parents. Afflicted Infected Lycanthropes that contracted their condition by being injured (usually bitten) by a true lycanthrope. e.g. a human bitten by a true wereshark may become infected. Induced A being affected by magical items, causing them to turn into a lycanthrope. These beings could not transmit lycanthropy to others. e.g., swanmay, who willingly accepted feathered tokens. Cursed A being affected by a curse, either from a spell or other means.

Werewolf Gameplay



Thanks to NWNX, we are able to seamlessly transfer .bic files (character files) between accounts. With this in mind, Werewolves will be played by TWO players based on the state of the Shapeshifter. When in standard, humanoid form, they will be played by one player, and when transformed, that player will be booted from the server, and only the credentials of the alternative player can be used to access the character while in Werewolf form. We feel this system will provide players an exhillarating experience in gameplay and the roleplay considerations are endless.

Q&A:

Q: Just... Why?
A: Because.

Q: What happens if I try to log in when the werewolf is not in the form assigned to me?
A: After three attempts you'll be suspended. You and the other player should be of one mind and aware of the state of the werewolf.

Q: How are the forms assigned?
A: Each player will log in, interact with an NPC, and roll approximately 25 d20 dice. The player with the higher dice roll will be locked to werewolf form.

Q: How did you come up with absolutely brilliant idea?
A: We were inspired by some folks over at Blizzard with their superb ideas that dates back 17 years: Two-Player-Ogre-Control

Enjoy!
 
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