Pirate, scoundrel, swashbuckler. Devrim Thorn is all of these things and more. The byproduct of a whirlwind affair between an elven adventurer and a human barmaid in the city of Zazesspur, he was orphaned at a young age when his mother died of illness. His father had left, overcome by wanderlust, long before he was born.
Like so many orphans, Devrim was raised by the streets. They'd teach him how to beg and steal, fight and kill in order to survive. And he was good enough at the latter that Captain Moresvi Ironcrest--in the wake of a tavern brawl that saw three of her men be stabbed through the heart--saw fit to bring him aboard the Stormcrow. Such would be Devrim's introduction to a life of piracy.
For the next few years he sailed around the Tethyrian Peninsula with Captain Ironcrest and her crew. They'd rob merchants, plunder lost treasure, and cross swords with both fellow pirates and the Royal Navy. Captain Ironcrest was good to Devrim, having taken a shine to him early on, and treated her newest Boatswain like an adoptive son.
But although piracy suited Devrim, it didn't last. Captain Ironcrest, for all of her flaws, was a woman of principle. A patriot, even. So when Queen Zaranda issued the Pirates' Pardon she was eager to accept. Most of her crew, on the other hand, believed that fighting Nelanther's monstrous fleet was tantamount to suicide.
The ensuing mutiny was brutal and swift. Captain Ironcrest and her loyal officers would be cut down without mercy by their former companions. By a twist of fate, Devrim would survive the massacre by virtue of being on shore leave at the time. But news travels fast on bloodied waters. He'd learn of the mutineers' betrayal long before the Stormcrow returned to Zazesspur under a stolen flag and name.
The mutineers would find Devrim waiting. On a moonless night, he snuck aboard the Stormcrow and flooded the decks in oil and pitch. A few strikes of flint and dagger was enough to light the ship ablaze. Seven would die of the resultant flames, while two fell to his sword. Having fulfilled his vengeance, the former pirate would leave Zazesspur for good.
Now, Devrim finds himself in Murann, having accepted the Pirates' Pardon in Captain Ironcrest's memory. Bereft of purpose, he wanders aimlessly, looking for a strong drink or a good fight--whatever might soothe, however briefly, the gnawing emptiness in his chest.
Like so many orphans, Devrim was raised by the streets. They'd teach him how to beg and steal, fight and kill in order to survive. And he was good enough at the latter that Captain Moresvi Ironcrest--in the wake of a tavern brawl that saw three of her men be stabbed through the heart--saw fit to bring him aboard the Stormcrow. Such would be Devrim's introduction to a life of piracy.
For the next few years he sailed around the Tethyrian Peninsula with Captain Ironcrest and her crew. They'd rob merchants, plunder lost treasure, and cross swords with both fellow pirates and the Royal Navy. Captain Ironcrest was good to Devrim, having taken a shine to him early on, and treated her newest Boatswain like an adoptive son.
But although piracy suited Devrim, it didn't last. Captain Ironcrest, for all of her flaws, was a woman of principle. A patriot, even. So when Queen Zaranda issued the Pirates' Pardon she was eager to accept. Most of her crew, on the other hand, believed that fighting Nelanther's monstrous fleet was tantamount to suicide.
The ensuing mutiny was brutal and swift. Captain Ironcrest and her loyal officers would be cut down without mercy by their former companions. By a twist of fate, Devrim would survive the massacre by virtue of being on shore leave at the time. But news travels fast on bloodied waters. He'd learn of the mutineers' betrayal long before the Stormcrow returned to Zazesspur under a stolen flag and name.
The mutineers would find Devrim waiting. On a moonless night, he snuck aboard the Stormcrow and flooded the decks in oil and pitch. A few strikes of flint and dagger was enough to light the ship ablaze. Seven would die of the resultant flames, while two fell to his sword. Having fulfilled his vengeance, the former pirate would leave Zazesspur for good.
Now, Devrim finds himself in Murann, having accepted the Pirates' Pardon in Captain Ironcrest's memory. Bereft of purpose, he wanders aimlessly, looking for a strong drink or a good fight--whatever might soothe, however briefly, the gnawing emptiness in his chest.
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