Kael'rin Darethar (Kael)

SpaceGhost

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Mar 27, 2024
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Kaelrin Darethar

Backstory

Kaelrin was born on the edge of Mistledale, where the wild green of Cormanthor Forest meets the open fields of men. His mother, an elf of the deep woods, and his father, a ranger of the Dalelands, raised him in the quiet balance between the two — the patience of the forest and the resolve of the frontier.

When the drow rose from the depths, it was no border skirmish. It was war. Villages burned, rangers fell, and shadows claimed the forest paths. Kaelrin’s mother went to face them, hoping her voice and lineage might stay their blades. Instead, she was struck down beneath the trees — her body pierced by black-fletched bolts as the drow jeered and spat the word “Darthiir.”
Traitor.


His father never recovered from the loss. He fought until his body gave out, dying years later defending a caravan from another drow raid. When Kaelrin buried him beside the ruined oak where his mother fell, he carved a new name for himself into the bark: Darethar — a bastardized echo of Darthiir — taken to remember the price his family paid for standing between light and shadow.

Now, Kaelrin Darethar walks the roads beyond the Dalelands, a young ranger with grief-hardened resolve and a name the drow meant as an insult, now worn as armor. The world is wide and wounded, but he means to see it healed — or, if it cannot be, avenged.

Description
The young half-elf stands with the poise of one shaped by both hardship and the wild. Lithe and lean, his frame favors agility over strength — the build of a hunter who moves with the wind rather than against it. Sun-touched skin and angular features hint at his elven blood: high cheekbones, a sharp jawline, and subtly pointed ears visible beneath tousled light-brown hair. His green eyes hold both vigilance and a trace of lingering innocence, the look of someone who’s seen too much for his years but still believes in what’s worth protecting.

Clad in muted greens and browns, his garb is practical and worn — fur-trimmed for warmth, leather-bound for silence. A bow rests easily in his hands, an extension of his will rather than mere weapon. There’s grace in his movements, though still raw and unpolished — instinct guiding him where training has yet to catch up.

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Excerpts from his journal
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Date: Unknown


This bow is utter rubbish. The string’s come undone three times this week; once in the middle of a scrap with a goblin along the Southway. Had to fall back on the spear, though that snapped not long after.
Pa would be fit to burst if he saw the state of my kit. A ranger minds his senses and his gear, he'd say. But it’s been nothing but mud and rain for days, and all I can think of is a warm hearth and a dry bed.

Tom and Alan come to mind often. No doubt they’ve joined the Mistledale Rangers by now, standing against the Drow in the deep woods. I still don’t understand why Pa sent me away instead of letting me fight beside them. Every dale still standing is sending its sons and daughters north to face the darkness, yet he packs me off with a half-broken bow and tells me to “see the world first.”

Well, so far, the world’s been nothing but cold, wet, and miserable.
 
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Date:

Murann is… enormous. The city feels alive in a way the forests never do — loud, restless, always moving. I can’t say I’m used to it yet. The streets twist like deer trails, but instead of trees, it’s walls and people pressing in from every side. Still, the folk here have been kinder than I expected. Maybe they can tell I don’t quite belong and take pity on me, or maybe there’s more good in cityfolk than I was raised to believe.

I’ve managed to make a few allies — mercenaries, mostly, but honest enough. We take work where we can: bounties, escort runs, clearing out the occasional bandit nest or hungry beast that strays too close to the roads. It’s not glorious work, but it pays, and it keeps my bow sharp. Nights by the campfire feel more like home than any tavern ever will.


Word reached me today of something that stirred my heart — the Conclave, an order of druids and rangers said to dwell in the depths of the Wealdath. They guard the old places, the wild that remembers what it once was before men carved it apart. I don’t know if they’d welcome someone like me — half of two worlds, whole to neither — but I feel… pulled. Maybe this is where I’m meant to go next. Maybe they can help me understand what it truly means to protect the wilds, not just survive in them.


If the tales are true, the Wealdath is vast and old — older even than Cormanthor. I’ll head south soon. My coin’s running low, but my purpose feels clearer than it has in months. For the first time since leaving Mistledale, I think I know where I’m going.