Magic anomalies triggers too quickly. Zero suspense in current system.

Codyo

New member
Original poster
Mar 23, 2025
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There is no suspense nor buildup to a magic anomaly occurring.

It happens too quickly where I don't even get to read what was thrown into the chat log because wisps appear and they start moving to my position or I'm already running away. There needs to be a period of time to give players a chance to at least read what is happening in a real time environment. The event prompts are wasted on me because I can't read them until the danger has passed.

Perhaps instead we could have a build up to a magical outburst where the player has suspense built upon them by triggering multiple text prompts warning that an event is coming or may arrive. Or have the main event text fire like 10 seconds before wisps start spawning, giving people a chance to read things first.

Its not up to me how magic behaves on the server, but I recommend incorporating more opportunities for the player to feel immersed and "feel" the instability of magic. The wisps now having text following them is a very good step. I would like to see more immersive feedback with magic rather than it being a random gamble.

Leaving it as it currently is with wards spawning an anomaly every 1 to 30 minutes, exponentially getting worse with each effect added, feels fairly empty without a DM there to supervise. Especially when we have seen what happens when there are multiple players involved playing the game of statistics. We can have anomalies spawning every 30 seconds because six people have several magical effects each. Hopefully this isn't permanent, because the anomalies feel more like a chore than an interesting natural phenomena.
 
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