Ranger Tracking

SpaceGhost

New member
Original poster
Mar 27, 2024
14
5
3
New Jersey
This is pie in the sky, but thought it would be cool, if there a tracking script for ranges that could roll a knowledge nature or perception to tell who has been thru an area in a set amoutn of time, and if there are any spawned enemies in the area
 
I always liked the original tracking scripts that Arelith used back before they changed it around 2018'ish... Where characters using a transition left "tracks" behind as they departed an area, as well as on the arrival side... and only a character with Ranger Training could "read" The tracks, which would only tell you the race, and if they were heavily burdened, moderatly burdened, or lightly burdened. (I.e. heavy armor/ Medium armor / lighnt or no armor)

Other characters could see that there were tracks on the ground at a transition, but otherwise couldn't take away any other information.


In 3rd edition D&D, "Track" was a feat any character could select if they wanted. The feat worked off of the original "Widlerness Lore" skill in 3.0 rules, and then converted it to "Survival" in 3.5 --Rangers, however, got this Track-Feat for free as a class bonus, and since they had Wilderness Lore (and later "Survival) as a class skill, they could invest full value skill points in it, making rangers (or any class that had Survival as a class-skill) the defacto best at tracking. Other non-nature characters could still get this feat, but by the fact that the associated skill was cross-class they couldn't really ever be as good as a ranger/druid/barbarian with the Track Feat.
 
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I always liked the original tracking scripts that Arelith used back before they changed it around 2018'ish... Where characters using a transition left "tracks" behind as they departed an area, as well as on the arrival side... and only a character with Ranger Training could "read" The tracks, which would only tell you the race, and if they were heavily burdened, moderatly burdened, or lightly burdened. (I.e. heavy armor/ Medium armor / lighnt or no armor)

Other characters could see that there were tracks on the ground at a transition, but otherwise couldn't take away any other information.


In 3rd edition D&D, "Track" was a feat any character could select if they wanted. The feat worked off of the original "Widlerness Lore" skill in 3.0 rules, and then converted it to "Survival" in 3.5 --Rangers, however, got this Track-Feat for free as a class bonus, and since they had Wilderness Lore (and later "Survival) as a class skill, they could invest full value skill points in it, making rangers (or any class that had Survival as a class-skill) the defacto best at tracking. Other non-nature characters could still get this feat, but by the fact that the associated skill was cross-class they couldn't really ever be as good as a ranger/druid/barbarian with the Track Feat.
Thank you, you put this much more eloquently then I could have.