Licenses have been brought up on and off on discord. I've given them a good thought and want to make a suggestion.
I propose to make them run on played hours with a couple of limits to even the field.
I suggest the following:
Expire rate:
40 h is a full working week with 8 h / 5 days in a lot of places. This means they would run on the same timer they currently do, and can easily be roleplayed as a half and a full tenday in game.
Tick time:
This would mean that you can play up to 2 h for "free," and need to play 5 days of 8 h + to get the full amount drawn.
Why I suggest the rates and hours above:
People who have very little play time each week don't have to worry about their licenses.
People who are only available for example during the two days over the weekend would hit the roof of 8 h drawn from their licenses per day, so 16 h, and their licenses would last significantly (2,5 times) longer than people who play the full 40 h + over 5 days.
People who play more than 40 h per week will likewise be protected in that the licenses will run on the same speed as before - 2 and 1 weeks respectively for nationality and the rest.
Most people will end up in the middle and get to enjoy the same without being punished for being offline.
Naturally silver cost of licenses can be adjusted to account for a more forgiving system.
Numbers can be adjusted of course. I was toying with 10 h as a max tick per day but thought it was a bit too much, and 2 h free per week but thought that was probably too little, and landed on suggesting 8 and 4.
In conclusion, I'd like to say I support licenses being a money sink, but that people who play a lot, a little or have narrow play times shouldn't get the short end of the stick. I'd also suggest a free renewal of licenses across the board if you put something like this in. That might bring some people back.
I propose to make them run on played hours with a couple of limits to even the field.
I suggest the following:
Expire rate:
Sellsword, Cleric, Arcane, Economical = 40 h
Nationality = 80 h
40 h is a full working week with 8 h / 5 days in a lot of places. This means they would run on the same timer they currently do, and can easily be roleplayed as a half and a full tenday in game.
Tick time:
Play time / week before they start ticking, "free time" = 4 h
Max tick / day = 8 h
Max tick time / week = 40 h
This would mean that you can play up to 2 h for "free," and need to play 5 days of 8 h + to get the full amount drawn.
Why I suggest the rates and hours above:
People who have very little play time each week don't have to worry about their licenses.
People who are only available for example during the two days over the weekend would hit the roof of 8 h drawn from their licenses per day, so 16 h, and their licenses would last significantly (2,5 times) longer than people who play the full 40 h + over 5 days.
People who play more than 40 h per week will likewise be protected in that the licenses will run on the same speed as before - 2 and 1 weeks respectively for nationality and the rest.
Most people will end up in the middle and get to enjoy the same without being punished for being offline.
Naturally silver cost of licenses can be adjusted to account for a more forgiving system.
Numbers can be adjusted of course. I was toying with 10 h as a max tick per day but thought it was a bit too much, and 2 h free per week but thought that was probably too little, and landed on suggesting 8 and 4.
In conclusion, I'd like to say I support licenses being a money sink, but that people who play a lot, a little or have narrow play times shouldn't get the short end of the stick. I'd also suggest a free renewal of licenses across the board if you put something like this in. That might bring some people back.