Licenses have been brought up on and off on discord. I've given them a good thought and want to make a suggestion.
Intention:
Evening the playing field between people who play a lot and a little (the cost & effect would stay the same for most active characters)
Making it supportive for people who play sporadically (licenses can't completely run out while you're offline)
I propose to make them run on played hours with a couple of additions.
Expire rate (examples):
Tick time:
Players would need to play several days of the week for several hours to get the full amount drawn per week. 8h is a working day and 40h a full working week in a lot of places meaning that keeping licenses on 80 & 160 h for nationality would keep the previous bi-weekly & 28-day license feeling. The Nationality Writ is for housing could be updated to "need previous X renewals" rather than 3 real-life months.
Meanwhile, an offline tick time of 4 h would mean that a newly refreshed sellsword license of 80h would have to run for at least three and a half months before reaching the point where it stops ticking while offline. This enables people to come and go more forgivingly.
The idea is that active characters will hardly notice a difference, meanwhile sporadic characters would, and especially those who are in the catch 22 of running out of license time while being broke = unable to renew would no longer have this problem.
Why I suggest the rates and hours above:
People who have very little play time each week don't have to worry about their licenses.
People who are only available for example during the two days over the weekend would hit the roof of 8 h drawn from their licenses per day, so 16 h, and their licenses would last significantly (2,5 times) longer than people who play the full 40h+ over 5+ days.
People who play more than 40h per week will likewise be protected in that the licenses will run on the same speed as before.
Most people will end up in the middle and get to enjoy the game without being punished for being offline.
Numbers can be adjusted of course. I was toying with 10 h as a max tick per day but thought it was a bit too much and landed on suggesting 8.
In conclusion, I'd like to say I support licenses being a continuous money sink, but that people who play a lot, a little or have narrow play times shouldn't get the short end of the stick. I'd also suggest a free renewal of licenses across the board if you put something like this in. That might bring some people back.
(Edited with a minor update to include + limit offline ticks)
Intention:
Evening the playing field between people who play a lot and a little (the cost & effect would stay the same for most active characters)
Making it supportive for people who play sporadically (licenses can't completely run out while you're offline)
I propose to make them run on played hours with a couple of additions.
Expire rate (examples):
Sellsword, Cleric, Arcane, Economical = 80 h
Nationality = 160 h
Tick time:
Max tick / day while online = 8 h
Max tick time / week while online = 40 h (half of sellsword time)
Ticked time / week while offline = snail's pace, like 4 h, but only down to 10h remaining time which can only tick while online
Players would need to play several days of the week for several hours to get the full amount drawn per week. 8h is a working day and 40h a full working week in a lot of places meaning that keeping licenses on 80 & 160 h for nationality would keep the previous bi-weekly & 28-day license feeling. The Nationality Writ is for housing could be updated to "need previous X renewals" rather than 3 real-life months.
Meanwhile, an offline tick time of 4 h would mean that a newly refreshed sellsword license of 80h would have to run for at least three and a half months before reaching the point where it stops ticking while offline. This enables people to come and go more forgivingly.
The idea is that active characters will hardly notice a difference, meanwhile sporadic characters would, and especially those who are in the catch 22 of running out of license time while being broke = unable to renew would no longer have this problem.
Why I suggest the rates and hours above:
People who have very little play time each week don't have to worry about their licenses.
People who are only available for example during the two days over the weekend would hit the roof of 8 h drawn from their licenses per day, so 16 h, and their licenses would last significantly (2,5 times) longer than people who play the full 40h+ over 5+ days.
People who play more than 40h per week will likewise be protected in that the licenses will run on the same speed as before.
Most people will end up in the middle and get to enjoy the game without being punished for being offline.
Numbers can be adjusted of course. I was toying with 10 h as a max tick per day but thought it was a bit too much and landed on suggesting 8.
In conclusion, I'd like to say I support licenses being a continuous money sink, but that people who play a lot, a little or have narrow play times shouldn't get the short end of the stick. I'd also suggest a free renewal of licenses across the board if you put something like this in. That might bring some people back.
(Edited with a minor update to include + limit offline ticks)
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