With the added paths to enter the Wealdath along the Tethir Road, the pathway, I would like to suggest a fun "Access Restriction" into the Wealdath from the Sangrue Foothills, Along the Sangrue & Blood Gulch areas...
If you go up that way, there are a ton of these red flower beds all over the path, circled in yellow below... Since there are so many ways to get into the Wealdath, what if we made all these flower patches into "Sleeping FLowers" ... that if you enter any of the RED flowered areas, they would emit a pollon that creates a sleep spell effect with a decently high enough DC that failing it would be pretty much a certain thing... to the point where it would just be so annoying to get yourself out of it, that it motivates you to stay the hell away from them.
They could be arranged so that a very zig-zagged path that was VERY narrow 'could' be navigated with great care to get through them, but one mistep and it's SLUMBERLAND for you!
--Of course, the elves, being immune to sleep would be unaffected.
it would sort of force non-elves to use the Tethir road access into/out of the Wealdath, while allowing this path a bit of a wall-less defense to access the Wealdath so close to the entrance to Y'Tellarien... considering the 'other' way... coming in from the Tehtir Road, at least you run the risk of having to fight bugbears or even a chance of having to get past a Collosal Spider!
but, coming up from the Gulch? you can get into the Wealdath from Trademeet with only dealing with MAYBE a few wolves.
These "Slumber FLowers" would be a nice addition to the 'defense' of Y'Tellarien, making it not impenetrable from that direction, but certainly interesting RP if a non-elf chose to go that direction for whatever reason.


If you go up that way, there are a ton of these red flower beds all over the path, circled in yellow below... Since there are so many ways to get into the Wealdath, what if we made all these flower patches into "Sleeping FLowers" ... that if you enter any of the RED flowered areas, they would emit a pollon that creates a sleep spell effect with a decently high enough DC that failing it would be pretty much a certain thing... to the point where it would just be so annoying to get yourself out of it, that it motivates you to stay the hell away from them.
They could be arranged so that a very zig-zagged path that was VERY narrow 'could' be navigated with great care to get through them, but one mistep and it's SLUMBERLAND for you!
--Of course, the elves, being immune to sleep would be unaffected.
it would sort of force non-elves to use the Tethir road access into/out of the Wealdath, while allowing this path a bit of a wall-less defense to access the Wealdath so close to the entrance to Y'Tellarien... considering the 'other' way... coming in from the Tehtir Road, at least you run the risk of having to fight bugbears or even a chance of having to get past a Collosal Spider!
but, coming up from the Gulch? you can get into the Wealdath from Trademeet with only dealing with MAYBE a few wolves.
These "Slumber FLowers" would be a nice addition to the 'defense' of Y'Tellarien, making it not impenetrable from that direction, but certainly interesting RP if a non-elf chose to go that direction for whatever reason.

