Animated Skeleton


Medium Undead
Alignment: Always neutral evil

AC: 22 (+9 Armor, +1 Dex, +1 natural, +1 Deflection)
Hit Dice: 7d12 (84 hp); DR: 5/bludgeoning
Fort +2, Ref +3, Will +5

Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3(+7);
Attack: +9/+4 melee
Damage: Rusty Longsword 1d8+2 (19-20x2)
Special Attacks/Actions:

Abilities: Str 15, Dex 13, Con 10, Int 9, Wis 10, Cha 12
Special Qualities: Undead Traits
Feats: Power Attack, Darkvision
Skills: Discipline +14, Spot +12

Possessions: Rusty Longsword, Full Plate +1, Amulet of Natural Armor +1, Ring of Protection +1

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple, such as "Kill anyone who enters this chamber."

A skeleton attacks until it is destroyed, for that is what it was created to do. The threat posed by a skeleton depends primarily on its size.