Resting System

Resting



Rest Timer
- 60 minutes if using a Standard Bed Roll.
- Tavern rest reduces the existing timer by 45 minutes, allowing an earlier rest.
- Resting in a dungeon is not allowed unless the PC is in a designated Rest Zone (rare).
- Bedrolls can now be used to rest in all natural, outdoor environments, however they have reduced effects compared to a tavern rest (outlined below).

  • Standard Bedrolls used in the wild, in a non-rest zone, do not restore spell/ability uses.
  • Exceptional Bedrolls (working name): Reduces the rest timer by 15 minutes, allowing an earlier rest.
  • Exceptional Bedrolls used in the wild, in a non-rest zone have a 50% chance to restore spell/ability uses.
  • Adventurer's Tent (working name): Reduces rest timer by 30 minutes, allowing an earlier rest. [Can be used by allies, limited uses total.]
  • Adventurer's Tent restores all spell uses & abilities.
Heal Amount
- Base Heal: 35% Max Hit Points.
- CON Modifier: +.05% per Mod. (Works in reverse as well, reducing the heal value if CON mod is negative).
- Great Fortitude Bonus: +.05%.
- Tavern Rest: 3 * Base = 1.05% of Max HP.
- Exceptional Bedroll: 1.5 * Base = 0.525% of Max HP.
- Adventurer's Tent: 2.25 * Base = 0.7875% of Max HP.

Race & Class Bonuses
- Wild & Wood Elf Rest Timers: 60 Minutes if resting indoors, 30 minutes if resting outdoors. Tents will reduce the outdoor timer by 15 minutes.
- Druid, Ranger, Shaman & Barbarian: Significant Wound heal chance bonus when resting in the wild, reduced if resting indoors.

  • 10+ Minutes: 60% Chance of success to heal Significant Wound (see Death System for more details) when resting outdoors, 15% chance indoors.
  • 30+ Minutes: 100% Chance of success to heal Significant Wound when resting outdoors, 80% when resting indoors.
- The above nature classes heal at a rate of 2.25 * Base = 0.7875% of Max HP when resting in the wilderness, and heal at the base rate if resting indoors. The class must have a minimum of three levels in the class to benefit from the outdoor bonus.
- For balance purposes, % chance of spell & ability restoration is unaffected by race/class considerations. This will result in value being maintained for Exceptional Bedrolls & Tents.