June Livestream Q&A

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Aschent_

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June Livestream Questions & Answers



Q: Does the Naming system work on NPCs?

A: Not currently, no.

Q: Do portraits get hidden in examination/parties while disguised?

A: This will be added in an upcoming patch.

Q: Does the tanking system work?

A: Yes. There are some QOL elements to add, however it is working.

Q: Which classes get spot/sense motive?

A: Review the Wiki for the particular class here: https://www.dragonsneck.com/wiki/Classes

Q: Will we be able to change 'hats' in-game?

A: Yes, as the accessory system is enhanced, we plan to add many various options.

Q: Can the fringe be different colors from the main hair, to simulate hair dye?

A: Unfortunately, due to a system limitation, this will no longer be possible. Reference the explanation in the June/July Dev Update for more details.

Q: Can we change our faces constantly?

A: No, after level 3, a PC's face is going to be locked.

Q: How will hats cooperate with Helmets?

A: Equipping a helmet should remove all accessories, and reinitialize them upon removal of said helmet.

Q: Will we be able to assign disguises to slots so we can save changes of a disguise and then switch back and forth?

A: Possibly in a future iteration of our system. For now, it is one disguise.

Q: When will DMs be selected? And what will their training look like?

A: DMs will be selected when we have identified the server's start date (which is still TBD). The training/selection process will include an interview, a trial period, and an expectation that they're familiar with the server vision, and narrative elements.

Q: Are there DM-sponsored factions?

A: This will be dependent on quantity of DMs for TDN.

Q: Are the main settlements in Amn?

A: At launch, Murann and Trademeet will be the primary settlements. Murann has seen a significant overhaul and will act as a proper hub.

Q: Can you go over the teams goals as far as Executing evil characters, perma death in the teams view of gameplay to maintain fairness etc. How does the team see it going?

A: We will keep a very close eye on the equity of Permadeath events on TDN. I am not interested in seeing the server turn into murder-hobo-ville. Uncovering of metagaming, or other unfair and non-IC practices will result in a permadeath being overturned. PvP, both non-execution and execution is intended to drive a story.

Q: Im also interested in the perma-death. Wiki does not answer all unfortunately. How will good vs evil be handled for leveling. in the wiki details it seems like it would be beneficial to hunt low level evil characters and perma death them. How will the balance of good and evil be managed if this is the case?

A: Good and Evil does not relate to leveling at all. There is no benefit to permakilling another PC aside from the story involved. The killing PC does not gain the killed PC's gear. Silver is dropped on death, however that is it.

In regards to Good hunting down Evil PCs:
  1. A player doesn't just 'know' someone is evil, and then has license to kill someone. They would be subject to Amnian/Tethyrian law, which could result in a form of permadeath for the Good player should that happen.
  2. Good and Evil can operate in their own way on TDN. While we are going to encourage players to stick with their alignment and steer them in what we perceive as a better direction, DMs aren't going to have the time/energy to keep track of every single evil PC to validate that their life is filled with evil activity.
    • If an "Evil" PC is consistently saving the day and acting "Good" on a consistent basis. Alignment points will be rewarded. Alignment shifts are provided based on the action. Ends justify the means generally won't be a consideration for how we assign alignment points. DMs will work to involve the player in the determination of points to ensure that everyone is on the same page as to why the points are awarded.

Q: Is it planned for DMs to record events at all? Is streaming allowed?

A: Some DM events may be recorded, and the PCs involved would be notified ahead of time so they may choose to not be involved. The times that recording will take place (assuming we have the bandwidth to do so), will be to record the narrative events so we can craft a visual storytelling device for future players. Ideally, we will have a semi-annual log of server-wide narrative elements that are in both written and video format. Streaming (via Twitch, YouTube, etc) will not be allowed for players.

Q: (What if one were to want to be a staple type of commoner character, bartender/barmaid/shop owner? Is there rules on that? Is the exp from RP and crafting comparable to adventure exp, or how do those compare?)


A: We will have commoner-style jobs available to players. More details to come. RPXP on it's own can be a powerful source of XP for a player, and is not subject to Creature XP cap restrictions.

Q: Any secret zones?

A: There are numerous zones tucked away in secret.

Q: Could you talk about the language system a little bit as well?

A: Languages are due for an update, please take a look at the latest details found on the Wiki: https://www.dragonsneck.com/wiki/Languages

Q: How does Housing/Property work?

A: A Wiki update will be worked on soon. Essentially, a player interacts with a placeable, and is eligble to purchase. Once purchased, a player can invest their funds to maintain the rent cost. More details to be made in the Wiki post. The property functions as a rental system, the player consistently needs to make monthly payments.

Q: Will there be a limit to property ownership per player?

A: Currently no. However the creation of houses is exceptionally simple for the build team. We can throw together additional properties very quickly.

Q: I would love to hear a bit more about how the applications have been changed regarding base classes, evil PCs, odd races and so on. Same with the changes to buff durations as well as how hard it was to find a resting place as a caster back then.

A: Applications of all types have been removed for players. (Special Races have been removed (see Race Page for available races on TDN)). Buff durations are listed in Spell Changes; many of them have been lengthened since our first iteration of TDN.

Q: Another question. With blighter and Dread Necro, their unique spell, can only other blighters/necros know the spells or can a good-high spellcaster understand them?

A: Spellcraft checks (which are more difficult than Vanilla NWN) are required for similar classes to know the spell being cast.

Q: Does evil spells moves alignement of non-evil casters to evil? And is there exists any other things in game what gives alignement points? Like pickpocketing or robbing graves?

A: No & No, not at this time.

Q: Ah, heres a thing, as far as both narratively how will special events for venerable characters be handled, for example a wizard becoming an archmage, a necromancer becoming a Lich, etc... Is this something the team plans on supporting?

A: Highly unlikely. Archmage/Lichdom are retirement objectives for a PC. If you have a specific ask, I recommend approaching the DM team as your PC is headed in that direction from a story-standpoint.

Q: Player housing will have storages? It will be possible to picklock/break in and steal things?

A: Possibly in the future & No.

Q: Is there a plan to populate with more animals, crafting nodes, etc?

A: Yes, many updates have been made and many more are planned. The rate of professions spawns will fluctuate based on player population.

Q: Are any more cleric domains planned?

A: Not at this time, please review the current list of domains: https://www.dragonsneck.com/wiki/Cleric

Q: What was the design philosophy on including classes like Blighter and Dread Necromancer?

A: Both classes are intended to be a more hardcore approach to TDN. Blighter & DN objectively have Evil characteristics to their playstyles, and would be subject to more scrutiny if caught summoning undead / descerating nature. We'll continue to monitor PvP engagements on a case-by-case basis, however do not expect to live too long on a Blighter or Dread Necromancer if you are not careful with your actions.
 
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