Olly Burrows

Roman53

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Oct 7, 2020
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((Olly Burrows: 35 inches, 35 pounds.))

Under the jacket of this skinny Hairfoot, as if protecting or his chest or maybe as if enhancing his small frame, is a leather bound book, mostly waterproof, that is embossed with a fine coastal scene.
In the sky, on one side, are the words "Olly's book", "Hands off" and "Beware the curse!". On the other side are the words "If found, return to our nan pat".
 
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1. Out of Sheirtalar.

A little up-road from Beluir and upon the coast of the Luirenstrand, where Hawthorn Way wends to the dunes and Tumbril Tor rises up high; the Tipsy Bee, our inn and meadery stand. Built into the hill where honeysuckle falls over old timber walls and the patio is shaded by the peculiar, coconut plum. The air is warm and busy with bees from colourful scores of apiaries, across the road and as far as the woods, through gooseberry groves and apple orchards, to wild buckeyes and elder blackthorns which grew too thick to be told apart.

I dream of my home a lot. Last night it was early summer and, where the woods get wild, we found those ruins, Pheltun, Ambrose and I. It was under the blackthorn copse, a great dome of dense foliage through which we had cut our secret tunnels, and in the middle were nine standing stones which grandpa said were as old as Beluir itself. They circled a passage that lead down below and we had dared each other to go inside, and then to go deeper until we found it had all caved in. But in the dream there was a boulder that took my eye, and which we then moved away from the head of a concealed, vertical shaft.
There were regular footholds going down, as easy as climbing a normal chimney, and indeed it lead down into the fireplace of a long buried home, but it was broken and crooked, and had a sickening air. There was a large, round, table fungus, light brown with sanguine spokes that seemed to shy from our light, there were many smaller ones too, dotted around like glistening stools, and with an unbearable smell. I have no idea what they were, but I am rather curious, after all our dreams flow as free as the wind, and it is because we can relinquish control over them that they are free to tell us tales.
What stood out was that there was any smell at all, as I cannot recall another dream in which there was such a sense. It was like breathing from a paper bag of pig manure, and covering my mouth and nose was to no avail, for I could then taste it in my saliva, and it seemed almost gritty with what I feared was airborne excreta or malevolent spores. Soon I was peeling strips of gelatinous scum from inside my mouth, I was discarding handfuls of the stuff which would stick to the walls like blobs of translucent porridge. It was just so gross that I awoke, but that smell lingered in my mind until a good breakfast set it straight.

It seems that the crew and most of the passengers on this ship have envious eyes on my supplies, ever since first breakfast. They are a bunch of gangly humans and gnarly enough to blur the border between that an half-orcs, and they probably have saltwater in their veins and gnaw on lumps of boiled wood for food, having never seen fruit scones and cream. Most of the passengers are labourers, some in heavy chains and heavily scarred, then there is a coven of merchants, a cackling three, and, fortunately for me, a Halruaan wizard who has a taste for fine cheese. I think she'll watch my back in turn for a few wedges of walnut cheese, maybe even some Luiren Spring, and some articulate company of course.
Her name is Sandrua and she even knows of The Purple Genie Tavern to which we export a line of our mead. That would be one of the routes that my parents set up, back in their travelling years, and now I can see why they never tried sailing for Calimport; Sandrua has travelled this route before and said this is far from the shadiest ship she's seen.

She knows of the Copper Ante too, which is where I need to go first when we land, a gambling hall much bigger than our green room back at the Tipsy Bee. It was Hector, a friend of the Tiggerwillies, who recommended the place when he last came to our tables and played Lucky Threes, our local twist of Baccarat. He said if there were anywhere to find an infinite shoe, then the markets of Calimport would be a good bet. I have only seen one such shoe before, and amusingly it was in Shou lands, in the possession of my great uncle Gan, a Hin of Hsing Yong, who we met on Grandpa's funeral day.
It was nearly a year that we spent out there with him, a priest and a wise Hin indeed, with his three-sided coins, that infinite shoe, and some very suspicious dominoes. We played pai gow, sic bo, and many other games that were new to me. Some required rational skill and others were pure chance, and therein lies the real artistry, for there is a music to chance that is hard to describe.

Here I sit on the deck of a ship, as if bobbing on a sea of probability. If I feel for the motion with a rational or instinctive mind then I'd lose my breakfast all too fast, but to really let go and not impose, we can forget the waves and work with the tide. Of course that is just metaphor, it is not as if sailors have an edge in the gambling hall, but it is more that we must work passively, when it comes to the flow of fortune.
This grows from a seed that Gan planted for me, an unfolding understanding that was more than the sum of his words. Maybe a key, rather than seed, as if it opens up memories of my grandfather's words? Regardless, it is a force of will, not coercive but akin gravity, that draws the tide to pool in your lap, that rests sweet fate with shelter and care.
For those who cannot be one with their fate, there are games of skill to compensate. They can impose their minds with logical swords and block out others with bluffs and traps, they may take quick wins and run off with gold, but what they net is not the same, for what is a wave compared to a tide? My lot is tied to the trinity, of the smiling coin, the ever-full jug, and the footprint from our deeds unseen.
 
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2. The port of Urbeth.

We have had fair winds and in just five days we reached the port of Urbeth. It lies in a cove, rocky and wild, of an isle in the Shining Sea, and reptiles bask on its jagged coast, and I'm told its as holed as a Waterdhavian cheese. The town is small but its walls stand tall and I was surprised to find a Shou market. Just three stalls, but colourful and bold, selling fine cloth and dry spice such a long way from home. So I made them a gift of sloe honey liqueur and gave them an invite for the Tipsy Bee some day. That was the first of the bottles I bear for trade and goodwill on my way, and I pray that they prosper on the isle, maybe to make a Shou-town like the one back at Sheirtlar.
It is just as well that we got landfall, as I was starting to ration what I had left. Last night I dreamed of the crew, with bodies of rats, but their heads life-size and lolling on necks that were way too small. They'd ogle and drool and grunt like pigs, grubbing in muck and awful spoiled food. Really, a dream with so little to tell, a coil of primitive insecurity for food.

The most of the market, and rest of the town, is much like The Shaar with just a touch of the Calishite. Their local green cheese is fiery alright and I found some Brackleberry jam, some real big dates and some wine that they call Trika. I have eight days aboard before Calimport, so I also stocked up with the booze, a new Calabash pipe and plenty pipeweed; as I lost my old stem and had been using the bowl through my flute of bamboo, and likely wasn't good for its sound. But all this Trika will see to that, there's nothing like a tipple to improve one's tune.

With Sandrua at my back I have played more bold, as a dealer for the crew's card games. I've not wagered myself, but I wish to bring luck unto the crew, and away from the purse of those mean merchants. There are three of them that scheme for the pay of the deck-hands, hedging their bets and playing as one with a twitch or a nudge to time their moves. Each of the crew play to their own, unaware, and in the spirit of the game, so I gave silent blessings, as much as I could, to the cards I dealt out to them. I really have no clue if it helped in the end, but it is worth it to level the field, and if those misfortunate men find their fates fair, then they merely keep what is due.
It really has nothing to do with charity though, even if a pious aside; it is more for the exercise, to try, now that our magic has its new life. It fills me with wonder, even more than Luiren Spring Cheese, that the weave is in bloom and her fortunes now stream, like pollen to the winds of change. Unlike Sandrua though, I would rather keep a low profile, yet she can toast a crumpet on bare palm and she can even become invisible which is just such fun!

Cheating is exactly the problem with closed-hand games, like the sailor's brag or like cribbage back home, so I've been teasing the merchants into playing baccarat instead, where the odds are raw and there is no easy prey. They declined of course, to my eager eye, and I suspect it was my colourful clothes and confident look, so I've now got new clothes, to better blend in, and fit for Calimport when we finally arrive. Baccarat though; it plays like it were a closed hand game, and yet it is not, and when a shoe is infinite, not even a wizard can count the cards. The trick is then a timely exit, to know when it's time for afternoon tea.
I shall need to make some coin in the Copper Ante, which I am much looking forward to now. They have proper sized seating and real privies as well, they've Thayan Brown leaf and soo many ladies, but I mustn't go getting carried way.

As for the Shning Sea, it's not as shiny as the sun on Luiren bay, and even the gulls here seem to be part of some murky guild. They'll push their luck one day soon, they'll steal a pie crust from just the wrong Hin, and I'll have to start picking them off for the plates of our wild-eyed crew. They're real well fed, the gulls that is, and some are two feet which is like up to my neck, and those cold beady eyes and those nasty pea brains, make me think to strike first.
 
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3. The Copper Ante, of Calimport.

While washing my flute this morning, to rid it of pipeweed tar, I had the most awful scare when a skinny pink boomslang slithered out of its hole! It was Rhubarb, I was told, Sandrua's familiar of just three months, and growing to become a venomous snake that was much the colour of our nan's rhubarb. Her's is another case of the magical thaw, and after we arrived in Calimport, just after lunch today, I gave her a bottle of our orange-blossom mead before she bade farewell and went on her way to that which she called the Etarad Sabban.
Firm ground is good to have again, but moreso the space to get around and away from superstitious sailors and neverending sea birds. The crew had won, maybe a little too much, and I think they were considering keeping their charm. They had teased a bit about the 'luck of the Hin', to which I said it was a nonsense term, but then I had to admit the Hin are sort of lucky for not being silly by breed. Fortunately, I think my meaning passed them by, but I did notice one of them carrying some manacles that were a bit to small for comfort, and also I'd heard them twice calling me a pearl. A crude Amnish term that is, as if luck were a commodity! I think Sandrua knew she was saving my skin when we walked off the ship today, hence the bottle of special and my forgiveness for Rhubarb.

So this is finally my first day at Calimport and I'm still taking it in. Her gilded domes and dizzy skyline, and the air that shimmers with pink and blue, the sandstone marvels mellowed with age, and her streets now worn like riverbeds. The air is dry with a circus of scents, the sweat and perfumes, sizzling spiced meat and then, oh my word, the sewer fumes! The Alzhedo is fast and sounds like a curse, but I'm not so green as they think I am, speaking in Common tongue.
It's good to find the Lightfoots strong and the Copper Ante makes me proud, it's inspiration and intrigue, and that's an ambrosia for free. Once with a seat and some wine, the world outside just fades away, the Chultan slaves in chains, the jars of leeches and bobbing eyeballs, the towering crowd and the threat of falling elephant poo! The contrast of squalor and palatial homes, it's always the way for big city life, but here its all the more stark, and just the presence of so many slaves gave me the worst collywobbles since I got lost in Lluirwood trying to find Ambrose.

Tonight I will sleep properly though, better than I have for at least three weeks. I have space right here in the hookah bar, the company is sedate and there's plenty fine tea, there's Thayan Brown and the Old Tom, which is a welcome taste from home. Oh, and there's Lokum too, sticky and sweet, there's rosewater and strawberry and lemon with pistachio, and then one called cardamom that I simply must bring home. The problem is that while I did make winnings and I got good value for the trading booze, this venue spares no expense and it loosens purse strings. Not that I mind, it's worth every bicenta, but it turns out I will need to travel yet more, and that may mean I'll have to work!
At least that big crate is a weight off my arms, having pulled it on wheels over these wonky cobbled roads. So that's the two meads, the liqueur and the honey brandy all gone, and I will miss them all, true tipples of home.

It was after enquiring about the shoe that I found it will be unsurprisingly tricky to get, a likely artisan being in Memnon and that's a sweltering tenday by road. His name is Scybalah, of The Fine Gold Chain, an adventuring guild that's steeped in tales as tall as its spires, and where the fantastic and the frivolous are no doubt planned. I'm warned he's the sort to trade for favours as well as the gold, but magic is much a seller's market so I may have to go with the terms. I got a tip on a warehouse that exports to Memnon as well, run by a Noddy Highgrove, who pays guards from that Fine Gold Chain. They have wagons leaving in two days which I will try to join, and with luck it will be safer than sea.
Heading north has other benefits too, with the Purple Hills and Vineshade just over the Ith, a chance to see the Tethyr vinyards and the cellars of the Tumbrilton clan. It was before I was born that my folks bought the Bee from them, and we keep in contact as we can, but so much the better to meet in face. There's the Black Flagon at Memnon too, so quite a trip it'll be. I just need smoked sausage, cheese and some dense fruitcake, a new shield and some skins for water and whipping cream, plus some rope and a cushion for a wagon hammock, and some sharp things to throw at stuff, just in case.
 
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4. The Friary of St. Amahl.

I wish I could have joined my parents on more of their travels, but the chance has now faded with their world-weary years. They said that the mystery and thrill are shadowed by the bitterness of the outside world, and that time had come to to finally retire and be busy in peace and community. I have heard of those who retired only to slowly fade into ghostly routines, but with so much work around the Bee, and with customers having come from afar, I'm comfortable that they'll not succumb to any retirement of the soul.
As for me, I can feel the itch to travel more, despite the close call we had near Teshyll. I am no Tester though; they would take the coastal road what with their silly addiction to folly, and they would say it was an act of devotion, but what they do is stage themselves for their death or ego. It is one thing a gambler should never gamble with, but they wouldn't be told, those three who tried once to recruit Pheltun and me. They died within the year, from what I recall, from playing pranks on a bridge troll by a stream in deep Lluirwood.
There is enough danger already in this world of mean folk and seagulls, so to take up a cause and travel the world is quite enough to let your fate fly free. What is important, instead of getting crushed by a Troll's backside, is to serve our Smiling Lady rather than demand of her. Materially, all I seek are some magical knickknacks, some inns and casinos to collect on the road, plus a stash to keep life refined while I travel and once I get home. But there is also that chance, that I may find another master of the fortunes, like great uncle Gan, or I could even stumble on some trace of Pheltun. Now he's been missing for twenty one years and I have often wondered if another Tester got to him.

On the night at the Copper Ante, when I slept in all that herbal smoke, I dreamed of the desert that was yet unknown. It was more an expanse of coastal dunes, rather than the flat and barren place it turned out to be. I was on one of two carts and Ambrose was there, and we were looking for Pheltun as we often do in my dreams, when dreadful tremors struck the road. Ambrose started barking before it burst from the sands, this towering toothy worm, yet Ambrose continued to face the wrong way and I do not know what he barked at. The thing lunged down, its cavernous mouth snatching both carts, horses and all, as easy as I'd scoff mini mince pies.
Its throat was too big to squish, and falling through darkness we bounced and got spattered with horrible goo, then as we slid it fizzed into our skin, and we tumbled down deep into is gut. We fell into sludge, which was surprisingly lit, by by some frothing and popping pus-yellow scuz. Not feeling the pain, but frozen with fear, I looked around my new home; a forest of polyps, ulcers and the nodules which wept the juice that dissolved our skin. There was big nodule not far away, and it had both a door and a smoking chimney, but my eyes were drawn down as my legs gave way, with tendon and bone exposed to the air.
There was a presence in there, somewhere, and one that I have been aware of before. But as soon as I realised that much, I awoke with a start and broke the glass hookah on the table beside. I had a similar feeling in the fungal turf house, although it wasn't as pronounced, more pensive than forcefully like this time. Before those, there was that dream of falling into the cesspit in the Red Burrow, the fattest ogre of all the Toadsquats, and even worse than that was the one with the seagulls. That's five for sure, and maybe more, in which I've felt my hackles on end over something unseen.

The reality of the desert was fortunately not quite as bad, but at dusk yesterday, we were attacked as we pressed the horses to get us to a camp site north of Teshyll's ruins, and that was scary for real!
The Calim desert itself is a frightful waste, flat and hard, pocked and gritty with sparse, coarse sand that sometimes skims suspiciously, and one can see for countless miles with the horizon lost to mirage. In contrast was the Trade Way, a road of character even though it has seen better days, and Hassiq, the ranger who had drawn the long straw to have the rear wagon with me, spun tales of their minarets and their magics and then of the inevitable thieves. On our first day he had said that the good visibility and the poor surface of the desert, when compared to the road, made it impractical for raiders to attack in the day, and that there were a few oases on the road too that gave favourable spots to hold. What he did not warn of were caltrops and other crude traps blocking the road and wild men hiding under canvases, waiting on either side.
I was stunned; they were so wild with their painted skins and that bow-legged charge, their piercing screams and their peas all a-rattle in weathered heads. I was in such a spin, I thought it some prank! But there was to be no such luck, after all these are human lands. Before I caught my wits there were Alzhedo cries everywhere, but it was the squeals from horses that jarred me most. Finally with a grip I intoned a blessing from high on the wagon seat. I cast out the coppers, two dozen in all, and prayed they'd land heads at the feet of our men. I was high on magical sugar for the rest of it, and I admit it was the first time I've fought for real, I threw in my stars, my fancy triclaws, and my cutlery all the way down to the spoons.
Except for their leader they were no match for our professional guards, although their numbers and use of surprise had caused some serious wounds. As I made my way to help Hassiq with his leg, I saw their dead and dying as they may be underneath the paint; as simple folk, desperate enough to follow the promise, the ego, of a would-be warlord with a crude agenda. If only they'd asked politely I'd have shared out some dried fruit and wine. Is it more a human thing, to be raised divided for a fearful mistrust in your fellow man?

We were down by two horses, but we still made fair time, across ten miles and to the Friary of St. Amahl. With its minaret aglow it stands a beacon to the civil, the wounded and the plain thirsty. Its colonnades and garden are a welcome relief and the priests and monks, ever eager to aid, have curious philosophies for the enquiring mind. They said this is a place where fortune is found, and without putting gold in your hand. That is not to say they do not generally indulge in commerce, but that it is not the centre of their world as it is for those who paint themselves wild. They were the words of a monk, a starving swordsage, who sat not far from the well, and he caught my ear by saying as much. He wore his skin and bones in peace, and invited me to eat beside, so I asked him to tell his tale and I ended up spending the evening there.
He had once been a merchant and, carried on poles in a gilded chair, it would take eight slaves to manage his weight. But he was playing with flamboyance to cover his soul, and the truth of it was that he was not in control. It was the pleasures of food that drove his days, and he could barely stop when painfully full, a mind maligned, a body and jail, and a man to whom I gave my pity. His answer was to neither eat nor sleep for three long days, then a bowl of gruel and to collapse into dreams. It was a horror beyond my grossest nightmare, but he was content in himself, now that he had control. With an Ilmateran heart he now finds focus in hunger, as if his borborygmi were somehow his prayer, and he even enjoyed watching me eat, and after that he gave me a smile and a small bundle of food.
A silver lining to the bandit attack; there was cheese in the bag and it was Vihon Blanc! Had we not pressed on and he'd have gone on pilgrimage by the time we got here, and fortunately before he left I also got a chance to give him a gift in return. I'd torn a page from my travelling recipe book, for strawberry cream tarts, that was illustrated so well it'd make anyone drool.
 
5. The city of Memnon.

In a land so barren and featureless, it is the broken minarets that make prize perches for local vultures, but at least they are cowardly creatures. When I said the desert was at least no place for gulls, Hassiq told me of the Dire Vulture, not just a bird so big it could take me in one claw, but a creature that dripped with the putrefied flesh in which it makes its gruesome nest. Even with his peregrine keeping watch from far above, it was a tale enough to get me from my hammock and to help watch the sky from under my shield.
I was surprised to find out that Hassiq carries the blessing of Silvanus, being a member of the Golden Grove here in Memnon, so I guess he has a convenient overlap between his patrols and his mercenary routes. Like many working for the Fine Gold Chain, he leaves offerings at the Halls of Fortune after each successful trip to Calimport, and so he asked of my take on fate, fortune and the Tycharradah. I was surprised again, to hear of the terrible fate that had befallen such an ancient temple, and a little sorry as well for not having heard of it, although it's not like I'm a religious scholar or fancy historian. I suppose my cosy corner of Luiren is just that; so cosy that maybe it stands in denial of the ruder world.
So I started by telling him the Beshaban parable. I said I was not sure what great bard was its author, but it is succinct and demonstrates the full depth of their philosophy:
Two Beshaban's sat in a bar, one says to the other "hey, give me your gold or you'll get some bad luck". The other replies "nah, you pray to me or you'll get some even worse luck". Both start punching each other. The end.

Life itself is just a series of chances, to which we can apply rational skill or force of will. Luck is part of the latter, a supernatural instinct and as separate from our mundane senses as our dreams are from reality. The act of questioning the instinct will only corrupt it, so one must look outward, to have trust and flow with it instead. It manifests as our chutzpah, our buoyancy and confidence, it is to both accept risk and whatever comes of it, rather than withering to the fear that the sky may fall on our heads. These are Tymoran qualities, and if you follow then then you can never truly lose, even in death, for Tymora will know you played your hand well. The question of good and bad luck though, that is a tangled and subjective trap. When Hassiq tips some coin, he feels the Tymoran spirit, an optimism that lifts us up as freshly baked cookies may do. Conversely, doubt is a serpent of distraction and regret, it makes us look inward and thus corrupts our instinct. So it is not that Hassiq has been served good luck on a plate, more that he is better able to help himself and to learn from free experience. On the other hand, worship that takes rather than gives, particularly worship under duress, is an act as hollow and depressing as a Beshaban's skull, and for Calimport to have accepted the Tycharradah, it must have been under similar duress or corruption, for all they will get is thuggery, muggery and maybe worse.

The conversation quickened the miles on the road, and I probed into his faith as well, after all, it is odd to think of druids in these lands so bereft of greenery, even more odd that their grove is protected by city walls from the ravages of the nature outside. Hassiq set me straight though, he explained that nature has had little say in what we know here as a desert, and besides, the creepy cacti and all the creatures from the desert worms to the cute hamsters all have a role in forming a new balance. He said the grove is a pointedly stark contrast, it serves as a reminder of what tall egos are inclined to bring. I said he should see Luiren some day, where turf houses are common and the gardens are rich, and where a city of twenty thousand is run by the hin with the best recipes for duck. Even the long quarter of Chethel is discrete, despite the gangly-folk's homes. Plus there is no creature finer than the Shoun dairy cow, and why would anyone disturb Lluirwood with all those mean spiders and horrible warty trolls within?

I find Memnon a curious place besides the Golden Grove. The architecture is so unexpected, particularly the Fine Gold Chain and some of these extravagant homes. The more common buildings are made of bright scarlet bricks, and then there is the grey and heavily walled ruin of Memnonnar just across the river from here, standing like a sprawling tomb, a chilling memory of the past. The city uses its roof space well with endless balconies, walkways, roof gardens and bars that overlook the busy markets. It allows for those with vulturous eyes to watch over the commerce and be ready to take a chance on something they see, maybe someone to con or a trend in the crowd, or maybe they just sit sipping their tea, under parasols borne by slaves.
Indeed, that is where I found the enchanter Scybalah, a creepy old man with a hawkish nose and sunken cheeks, a pointed chin and a stare that could silence the flightiest hin. He's a Calishite pure-blood and prideful too, but he's easy to find, for being confined to a strange wooden wheeely-chair. I waved to his slave, a barbarian lass with a chest that was giving him shade, but she only growled back with hungry eyes, and then he snapped at me, and even called me a slave! With a wide-eyed smile and a gesture to his backgammon board, I asked if he cared for a wager and, as he considered, I introduced myself with a short bow, as a free representative of the Tipsy Bee and not some silly-boy slave. He then peered closer and I caught a waft of his vinegar breath, from indulging in a jar of pickled green eggs.

I put a kilarche by his board and, after a glance, he picked up his dice with only the slightest of nod. He played with a commanding air so I let him beat me fair and square, as we talked on matters more to the point. His pride came through so I gave interest and awe to all that he said, and I asked about his intellectual and magical renown, and even his more adventuresome years. He slowly opened up and went back a long way, to before what he called the sell-sword age, when things were done properly and folk were not just swashbuckling fops, a comment that I think was directed at me. He said he studied dimensionalism with Dakhim el Yndhar himself, a man who sounds like he wears a very big hat, and they had worked on magic carpets and even bottomless bags, but all such things, as well as his legs, collapsed when the weave came crashing down. He was bitter about the vanity of gods and his condition of being confined to a chair, but it was he who took his chances adventuring in Shoonach, looking for artefacts when he tripped a real nasty magical trap.
Then when I asked about an infinite shoe, the kind afforded by the best of casinos, he nodded assent as he knocked me onto the bar, just as I had left myself quite naively prone. He then won that second game and we were into the third when he gave me his price, and as I had been warned it was service that he wanted rather than gold. My first option was to trade for a shoon-ring, but I hadn't a clue of what they were, so I took the second option of travelling north, to find out what had happened to a man that he called called Abel Blackwood, and to fulfil his shipment by finding it or replacing it all. He was a Tethyrian merchant who worked the Trade Road from Murann to Memnon, dealing in specialist metals an alchemical reagents, and his absence had left Scybalah short of solbar, an odd metal that he needed for some contraption or thingamajig.
I ended up winning the third game by am amusing stroke of luck, a jammy gammon I confessed, and that was a thought that made me peckish. As a gesture of good faith, and before his scowl could grow to anything worse, I gave him back one of the two kilarche and said his skill was the sporting victor after all. Tight-lipped at first, he gave me a small brass box locked by the tiniest key, and he paused before saying it must remain unopened, and to be given to Blackwood if he were found alive. He said it would prove I was his legitimate agent as well and that he would know if it was opened, so I should keep my 'insufferable curiosity' locked up as well. I think he was a bit ruffled that he had succumbed to reminisce of his leggier days, or that he lost that game, and he soon shooed me away with a few flicks of his wrist.

As it turned out, the Black Flagon does not serve jammy gammon, but they do have an impressive menu. The inn itself, with its heavy dark wood beams, its cosy alcoves and generously upholstered chairs, reminds me somewhat of the Bee. They have booze from far and wide too, and their long bar has them on show, row upon row of colourful flasks and bottles embossed, and in of all manner of shape as well. I settled for their dippy crab cakes, a smoky duck egg and bacon quiche, and a bottle of dark elderberry wine. I think my funds after breakfasts are going to be running very thin.
Scybalah did mention that Blackwood left Murann on time and was due in Memnon fifteen days ago, and he also said that a Sending from Zazesspur this morning indicated that he had not been seen there either. So it seems I'll be on my way tomorrow morning and that I'll probably need cross the Starspires and head for Mosstone. But first I'll go to the Purple Hills and see what I can earn, and at least among kin I'll be treated fairly which is more than I can say for the ways around here. It is awful how many hin slaves there are, running around for their masters, as busy and as wary as the desert hamsters. It's no life for any hin and I really wish I could help, but its all part of the sad cycle that churns these strangled lands.
 
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6. Vinehade, of the Purple Hills.

I do wonder what happens to our very earliest memories and dreams, whether they leave a long forgotten imprint in who we become. I do not recall the real Procampur, yet I was born there, inconveniently, and spent three months inside the top of my father's rucksack, bobbing along and remarkably quiet, or so they said. Yet I dream of the place repeatedly, probably adorned with things I've seen in books, or from what some clients have said in the green room at the Bee. Having paid for a pony and plenty supplies, I had set out alone, and almost broke, along the coastal stretch of the Trade way. I spent a night at a caravan point which was blessed by a fine sea view, and it was when I slept that I dreamt of Procampur again, although this time it wasn't nice.
It always starts in the same place, a main road that runs into the services district past shops and guilds, and it was as busy as always with an exaggerated menagerie of race and style. They passed me by without a glance and I was begining to think I might be a ghost, when I got that odd feeling, that maybe I was being watched. I stopped and turned suddenly and there was movement into the shadows of an alley that I'd only just passed, so I moved quickly to chase whatever it was. The alley was narrow and cobbled with the dim red lights that you may imagine on a saucy street, but the parlours here were really not my cup of tea. The first offered for free; fancy cream cakes and all the cheese you could eat, but I could see past the curtains at the back to where bloated hin were being prepared to give up their fois gras. In the window next door, kebab spits twirled with more hin on board, but they each squealed "wheee!", with oblivious glee, while their skin was swollen and browned. I was then struck by the third, where a giant Halfling, and really grotesque, was dining with a delicate fork upon a hin in an eggcup with his scalp peeled back and his blancmange exposed. Lifting his chin over the lip of the cup, he stared straight into my eye, and trembling, he asked if it was time to go home. A snigger and a snort then came from a porch, and I spun again to see a vanishing tail. Another giant Halfling was also coming at me with a net and a hungry look, so I chased the tail into a shop and down some stairs that never did end.

I had heard some chanting from further down those endless stairs, but I never found the source, nor did I catch that elusive tail. I recall it being orange, or maybe that was just the dawn because the sky was so radiant when I awoke. After a mug of tea and good a wedge of cranberry cheese, I finally shook off my jitters and joined the caravans heading on. But it was not long before my senses were assailed again because the approach to Myratma is thick with farms and textile mills. In particular it was the whiff of pupa soup that was ripe that day, and I recalled the huge pots of it they had out east; the fattened bugs afloat in brown broth and, despite the charms of a child's potty, they'd eat the stuff too or at least the poor would have to. I blame my particular dislike for the stuff on old man Zang who got me in a slippery wager, then had me try a mouthful while I was tipsy in Mishan. It was vile, and then he'd brag each day that 'Olly drank poopa soup', drawling somewhat and deliberately mispronouncing pupa.
Once you get over the Ith, which no doubt flows with odd colours at times, you get into the city where the silks of that soup were on display all around. It is thus a colourful place and home to a curious inn, the Gambling Ghost, that I had never heard of before, but which will certainly go in my log of inns of note for its most surprising patron. One does not expect an inn's name to be literal, I have certainly never walked into the Green Dragon, to find it was just a doorway disguising a hungry mouth. Yet the gambling ghost did show up and I am just glad I was not alone at the time! I had sat with a merchant, Svorin Svendingblem, who had come to do business at the distillery, and we had been discussing the fine cider from the Purple Hills. It slammed its slab of a wager, a trade bar no less, challenging Svorin who had been bragging of his coin, and demanded he play a hand of Thirty-one.
Svorin's eventual loss was a result of his reluctance to knock, but it was a win for the rest of us when the ghost gave us all a refill and not only that, I had fortunately put the last of my coin on treble of a very nice malt. So the following morning it was the world of work that awaited me, and considering it was my hundredth day since leaving Beluir, I have managed to come much further than I really expected.

The trail into the Purple Hills was a pleasure, mile upon mile, for all the lavender and violets growing wild, and the hills being crowned with heather and gorse and even plum shale. The orchards have long since spilled along the valleys, and in places the hazel, the apples and the cherries almost encroach on the road. It's certainly a long way from the monumental Trade Way, but it's still a well laid trail and it winds nicely, as more should do. Within a few miles I had even forgotten that I was travelling alone and it felt for some time, like it was leading me home.
It was two days to Vineshade going at a sedate and somewhat cautious pace. I know Hin lands can be disarmingly peaceful, unlike biggun lands where subtlety is not a fashion so commonly worn, but luckily there were no ne'er-do-wells out in the night and the following day I tagged along with a fellow in very shiny armour. It was sheer coincidence that it turned out to be Bentley Vineshigh, the son of Aggie who had sold the Tipsy Bee when she married into the vintners here, and he had recently joined up with Avoreen's Marchers. It was quite a surprise to see him that way, given he was even more the blagger than Pheltun or me. Yet given the fine day that we had to catch up, I do not know how he remained in all his plate. I asked if it were shady inside his can because it was certainly dazzling my pony at times, or at least that's what I said to cover my blundering horsehinship.
Bentley likes to gallop ahead at times, usually when he sees a rabbit because it lets him practice with his enormous lance, but it was more than a rabbit patrol on which he'd been sent. Goblins, he said, a group that had migrated from the east and who had raided a barn of the Old Shag pipeweed that they like to chew. As well as that he said there was bother with Scrags under the Dragonstail, which became an amusing but rather improbable tale. When I mentioned I was looking for work, and that Abel Blackwood guy, he spoke of ogresome bother, bounties and a whole load of to-do up in north Tethyr, he said maybe Able got gobbled by them which brought back the shivers from my dream.

We arrived at Vineshade as evening fell and I was asking Bently about our odd coconut plum, wondering what the tree is really called because I've never read of the likes before or since, and their flowers do make such fine honey. The fruit are juicy and not unpleasantly sour, that is if you can get past their off-putting hairs. Bentley laughed and said it was quite safe, and the only one I'd ever find, but sadly he also said that it's tale was one that couldn't be told. Saying that after all these years is only making me still more curious, but I know Aggie will not talk of it and they're the only two left who may know.
The town itself is wonderful, with turf and tree-hole homes and a good communal air, it's also the source of half of Tethyr's booze, its best pipeweed and of course the nations greatest chefs. It was just a shame to be down on my coppers. I headed to the green and sat by the duck pond of the Vintner's guild, and soon after, who should happen to come along as I ate from my provisions, but the priestess of the local Tymoran shrine. That's the thing about a real community, it is hard to remain a stranger for long.
The weather was fine and there were two merchants with late stalls, trading in tipples and edibles for as long as there were folk on the green. Priestess Orla and I soon then found Aggie, as she headed for the Vintner's bar, and as the fire on the green was starting to wane, we followed on in for a spit roast supper and a rather inebriated game of darts. After that, things got a bit hazy, and then I had this amazing dream in which I was riding a flying bee! But then, just as I was having fun bombing through the crowds of Beluir, this grouchy beardless Dwarf pulled me out from under my bench and proceeded to wake me up. He told me to stop bloody buzzing, and then informed me that I owed him three day shifts of hard labour in his cellars, and that I owed Orla three night shifts in the temple's main hall.
 
7. The city of Zazesspur.

Vineshade, Orla and the temple had been a medicine that I had scarcely realised I needed. Having had so much to take in over the past months that the stresses clearly led me to get a bit carried away in the homely environment of Vineshade. After that, Orla had me firmly off the booze and learning from her instead, both in the art of magic and in assisting with her local services.

She gave me a bit of a roasting over my magics, but rather than getting into trouble for using them, she told me that I need to exercise them much more. She said I needed a better understanding of how magic is be handled and developed, and that I have rare and promising gift; one that Shalamora would wish to be used for much more than just personal comforts. When I told her of my journey, I could read the concern in her eyes, but when she then asked if Tester had put me up to it, I was rather taken aback. Then she said the legacy of our fortunes should come to more than a plump, smiling corpse and a cabinet of antique silverware.
I know what she means too. The tenet of Free Fortunes states that Shalamora's gifts come to those who hold a clear and personal determination, that is, fortune favours the bold, but those Hin slaves of Calimshan, and so many besides, are being denied that essential connection with her. Even free communities like Vineshade need more protection too, given the volatility host lands that are often governed by the prideful and the spoilt. It's about recognising how much I already have, and giving chances to others instead. But there is this immiscibility, between my instinctive and reasoning selves, getting carried away with one and at the expense of the other.

Despite her concerns, Orla would not wish to steer me from my chosen path, my roll of the dice, so I left for Zazesspur on the morning of my fourth day at Vineshade. I did however promise Orla that I would continue the mental exercises that she taught, and that I would return as soon as possible to continue my magical training with her.
The road led me through Barrowsmorn and then to Keeperstone where Avoreen's Marchers are based, and where I once again met Bentley. He was sat at a roadside bothy, by the jousting lists where they do all that scary stuff and, after a chat, we joined for a road patrol as far a the gates of Zazesspur. Despite his usual good spirits, he has developed a serious streak that gravely wrinkled his face at times, and the more we travelled, the more sobering the talk of wars became.
He told me of the recent sieges at Myratma and the decades of war that had preceded them, of loyalty as a commodity, and of the dysfunctions of hereditary rule, but it felt like he was pressing himself to speak of it all. A family dies in a house fire and then it takes two decades of chaotic squabbles to appoint a new mayor, not only is it putting too much power into one pair of hands, but worse, its a terrible gamble that can put the pointed hat on a fool or lunatic heir.

It took us close to three days to reach Zazesspur, but they passed quickly thanks to good company. Like Myratma, the city and its outskirts are yet recovering from the turmoil, and here it adds all the more to the patchwork of architecture. Bentley said that there are a lot of hin coming from the Purple Hills to fill the voids in business, and that so many humans died in the war that nearly one in five of Tethyr are now kin.
We visited the Firehawk first, not far from the south gate, which is a merchant friendly inn with big stables and space for wagons too. We spoke to Gullac at the bar and he said that Abel had often stayed here at the Firehawk, usually gambling on dice until late with the Stillwater brothers, Liam and Flann, who work for the Civulteqs. This turned out to be rather unfortunate:

Bentley intended a dawn start for his trip home and so took an early night at the Firehawk, but I was in the bar until late. It was nearly midnight when the Stillwaters came in and I soon caught their names on the air. So, being tipsy, I approached them with a smile and asked a few questions to which, it turns out, they did not take kindly. I was in the privy shed later, when the knock at the door came, then a whack that jarred me from idle thoughts and into a fluster as the first of the planks splintered before me.
There were three of them there, in dark robes, masked by short leather capriotes and each carrying a light crossbow and a belt of butcher's knives. In my panic, wishing to repel them or somehow undo their presence, I felt a strange warmth of magic welling within me and it gave me a desperate focus as they levelled their crossbows through the broken door. With an incantation that Orla had mentioned, there was this cathartic wave that sent shivers down my spine and the three of them froze momentarily before lowering their weapons. Then they spat and cursed and snatched my purse, which I had fattened with a few dice games, but none of them could pull their trigger as I shrunk into a ball of faith.

That was yesterday and despite a quiet day in my room, I still feel sick at the thought of those three, backed by the cold, blustery night, and the Shalamoran charm that played roulette with their minds. But most curiously, and most unfortunately, one of the guards who Bentley knows spoke of a scene that was discovered this morning, where the bodies of the Stillwater brothers and a third man were found dead from some horrible gas attack that burned their eyes and throats. When I then went to the guards and asked if they recovered my purse, with a few gold and the small brass box in it, they got all full of questions, and then I was arrested and put in this horrible cell.
Bentley has vouched for me, as a decent sort and the likes, and that guard Bentley knows let me keep my notebook and a my flute so long as I don't play a bad note, but the grumpy sergeant here said he's not letting me out while I've a 'childish smile' on my face. Besides, I could be in the poop here, if they decide I was carrying some unlawful and magical thingamabob.
 
8. Sailing from Zazesspur.

It is a prison of stone, of strangled streets, where shuttered windows, like blinkered, bitter eyes, drip with the tears of lonely souls, and the gloom does swell and smother each there, merely miles from paradise.
I do pity the big city folk, like that guard sergeant, who have never had a real horizon and become so locked into a small world. He tangles with such elaborate webs of repetitive criminal stupidity that it beggars belief, and he is so involved with it that he sees everyone as a shallow conspirator that has nothing better to do than make his life a misery.

The two younger guards, Hagar and Burne, both still held to glimmers of youthful hope and we spent a few hours each day playing card games and talking about gambling strategies, but on the third day the sergeant caught us and then he got really angry, again. He then surprised me by saying that my fine, apparently for magical negligence, was paid the day before by some Calishite and he put emphasis on the latter syllable. Then he surprised me again by saying he had since kept me locked up for my own safety, but now I had worn out his patience and that if I didn't get out of his city then I'd be dog food within the day.
I told him I didn't want to stay anyway, that the menu and service had been worse than common thuggery; to which he kicked me down the steps and into the street, narrowly missing a most unsavoury pile. Hagar had the decency to walk me away from the gawpers and out of their district, finally leaving me to ponder my way on the vast docks of Zazesspur. He did afford me some facts on the matter, but I was still confused when the guard at the dock gate shooed me towards the crowd and the waiting gulls.

So, it turned out that Abel Blackwood was an alias used by the third man gassed and he happened to be some big cheese in one of the city gangs, so his death led to a bit of a criminal imbalance, which then toppled a few more dominoes. Hagar said the sergeant didn't give a damn about the loss of known low-lifes, my negligence being more a matter of having caused an uncontrolled mess for the sergeant. But none of this helped explain why Scybalah had given me such a dangerous jewellry box, so now I feel like I'm in another blind cart race because I have no idea of where I'm going and it's getting dangerously bumpy.
They were happy days; we'd often race down the south side of the tor on little more than a plank of wood with wheels, but we were only stupid enough to do it blindfolded once. It was a matter of recognising how the ground felt under your wheels and timing your turns by that, but Pheltun would sometimes lose sight of caution, and that became a lot more prevalent after the head injury he suffered that day. I would always bluff about being bold just to keep up, but truth be told, I really prefer to have a good feel of my odds, so at least I can tell myself I am in control.
As for Scybalah, I did not name him for concerns that I may dig an even deeper hole. Instead I had made up a little story about finding the box part buried in the desert, when the morning sun glinted from a corner of its brass. I went into detail about the huge desert hamster that had a burrow under the box and how it lunged at my hand, swallowing it to the wrist into it's enormous cheeks. I told him how I had valiantly wrestled the savage beast, but sadly I only managed a minute of waffle before he told me to shut up.

Without a clue of where I'd end up I took to the crowd, avoiding the beady eyes of those nasty beaked thieves, although I had not so much as a stale bun for them to steal anyway. All my provisions had gone and I knew where to, from the smell of my mead on the sergeant's breath as he shouted just an inch from my face. My book satchel was all that was left, with this book, my flute, some stars and the damn brass box which the sergeant had thrown at me on the second day. I guess he kept my coins.
The box is open now, lined with a velvet mount for a what I guess would be a fancy bracelet, but unfortunately quite empty besides. Apparently the gas had came out of it and, from the mild tingle of magic still on it, I guess it had been some weird wizard poison to have taken down three big thugs.
So I sat by a statue and played my flute as I looked out to each of the docked ships in turn. I was then surprised by a coin landing in my lap, I thanked the lady with a smile and decided on the ship my eyes had been on at the time. At her jetty I sat and played a while again as I waited for a chance to enquire, and then upon finding it was headed for Murann I felt it was the right choice indeed.

Picking on the usual superstitions, I spun a tale about my music bringing good luck because I played along with Shalamora's tune, and I said I'd travelled the Great Sea as far east as the Yakmen, as far west as the Wild Coast and north of that, all around the Shining Sea, but never once did face a mishap. I would work in the galley for my meals and offer music and tales, my healing cantrips in emergencies, and even my gull-slaying prowess, and in fourteen days we'd get to Murann where I could enquire after Blackwood or the reagents for solbar. Hopefully I will find there is another Abel Blackwood and that I've not been played as some kind of assassin.
So now I bob out to sea again and I've taken to carving as well, like some of the sailors here, but I'm trying to make some thirteen-sided dice to emulate an infinite baccarat shoe, but to be exact is tricky, mathematically.
 
9. The city of Murann.

It seemed a pleasant evening on the docks of Murann, or at least I think that's where it was meant to be, and from where I overlooked by a small lighthouse door, the sea was aglitter with celestial light. The folk down there were busy as bees, unloading huge fish they'd caught in deep seas. Flatfish of some kind, but bigger than men, and their googly eyes were watching me. So I looked away, back to the sea, and then I saw it swell and swell. It was such a big wave, but it took an odd shape; and as the magical light swept its path, I saw grimacing green faces under the crest of the wave. And of what I assumed was reflected starlight emerged as wicked light-lures that dripped from each nose. The Deepsea Trolls, like in tales from Chethel, they had followed the ships for their bountiful halibut catch. And as they flowed onto the docks with oversized maws that could swallow a mule, I saw bold knights take up arms, wearing helms with horns of bonsai, and they screeched some terrible word that I just cannot recall, but it jarred me so badly that I staggered back through the door and into great paws, of ginger and brown with long purple claws.

It was all so intense that I woke with a cry and hit the floor from a hammock that was none too secure. I broke my old shield by landing on it and even the sour man, who had never spoken a word, stifled a laugh at my dismay. He's a real odd one too, dressed in at least five thick layers of tattered and singed old robes, of a horrible violet-grey, and not even the captain knows his name. I had tried to count them once; his robes I mean, as he sat so strangely still, meditative or vegetative I do not know, but up on the poopy-deck and under the full heat of that early summer day. But as I got close I was overcome by a sense of a very bad bet, so it would remain a mystery whether he, or it, was just a golem of sacks on the run from some cloud of fire-breathing moths. The bosun later told me not to spread such silly stories and that she had seen the man's face before he boarded the ship. She said he was sort of human under multiple hoods, with a wrinkled, sunburned face and a scowl as sour as fermented hag's milk.

At least it was not my flute that I landed upon. Had I broken that I'd have been so peeved, and I should really get a case for her and take more care. As a gift from Gan, and tailor made, I could never get another alike and it's not as if the eight-hole dòngxiāo travels far from Shou Lands.
Otherwise the voyage has been a breeze, and I think I feel Shalamora smile as I ride on the tops and play her silken tunes all day. A bit of an odd term, "the tops", because they're far from the top of the mast, but on the finer spring days when it's not too choppy a ride, it's a pleasant perch from which to play and take in the freedom of the sea. It is quite sublime, just how music engages our sense of the divine and, although I got a bit too swept up in my elaborations about how the music could bring fortune upon the voyage, I have felt genuinely emboldened with my flute. And since I've had no complaint, and we've had no mishap upon our way, maybe it did bring a blessing and maybe that shows I am travelling the right way.

((A little of Olly's music, also on xiao, thanks to Scott:
))

Another reason to be confident I am meant to be here is that the ship's cook, Kendall, knew the secret of a recipe for cooking seagulls! To him it seemed a dusty bit of knowledge and rarely put to work, but he does just see them as scavengers; and not their real conspiracies. The key is to bleed them well and let their meat soak in cold brine and vinegar for four days or more. This helps neutralize their rancid fishy flavour which the only thing that keeps them safe. So I made a point of killing a bunch which we marinaded in milk, egg and cheap wine in the morning, before coating in flour, garlic and spices, then fried till crispy for some rather good eating. I must now spread this recipe for Kendall's fried gull, and I will have it put top of the menu when I get back to the Bee, whenever that may be.

I am indeed a long way from home now. I was preparing to leave Beluir two days before Midwinter and now we are one day away from the docks of Murann, when it will be the last day of Mirtul. Even though I have been enjoying this adventure I do wonder, every day, what my folk are up to. I know that will work both ways, so I really must send them a message somehow, and another to Orla, but first I'll need work on some more coin.
As for my plans for carving dice, I was scuppered by a complete lack of skill with the knife, having only succeeded in making one-sided dice that soon rolled overboard. So instead I worked out the odds for baccarat when based on twelve cards instead of thirteen, dropping the tens and keeping three court cards. The only difference stems from the odds of a tie, up by about 0.2%, and the banker and player wins being proportionally down as a result, roughly 9.7%, 45.8% and 44.5% respectively. It means that baccarat variants are just as playable on twelve-sided dice, so no need for that pesky thirteenth.

It'll be good when we land in the real Murann tomorrow, I've been looking forward to a real bed and a big feed. Kendall was teasing me with descriptions of Tolin's Bakery too; a place in Murann with pastries and cakes, he says, that would leave me weak at the knees.
 
10. Tolin's Bakery.

A day to the north of the Tipsy Bee, where the forest gets wild, and well on the way to the hills, is a place still cursed since ancient times. It is a glade of rock and mud, and of nettles that are said to creep and snare, and at their thickest there is a cave with a reek alone that surely none would dare.
It was my second cousin, once removed, who would tell old tales of the fools and the bold, to scare, to teach, but always so gross, and Vaprak's Glade, he said it was called, was a place where the beast had lurked so many, many years ago.

There within a foul fissure ran, a moist and mossy perch to ruminate from, and there he would squat, with a belly full of Hin, before waking the next day and hungry for more. But it was what he discarded that still endures; from his deposits, if you will, that seeped and sickened the earth all around.
Tribes of trolls would come from afar, to frenziedly rut in his musky mire. Those orgies of ooze and cannibalistic rites; all so vile that I could not possibly say. As the years rolled on and nature recoiled, the soil itself would birth the worst; the stunted and wily Forest Troll, the wartiest and smelliest of them all!
Their mother grew first out of his crack, a great dollop of flesh, of eyes and udders and slavering mouths, of slime and the sphincters that birthed her young. They plopped like cowpats across the floor and grew their limbs as their skin dried to hide. And therein their warts, like knots in softwood, each a teat that would forever suppurate their father's primal soil.

Now, while I know this is not a literal truth, it has become a prejudicial truth; that is, one which is deserving of belief because it brings fun to one's friends and insults one's foe. Such truths are countless and have been woven into cultural heritage since times began, but I have not thought of such things since great uncle Gan taught me of them. Until today, that is, when that creepy man from the ship spoke to me as we disembarked this morning.

"Beware, little man...", he began, "...of what you take as truth and what you perceive to be real."
"Beware, little man...", he sneered, "...of the faith you give and the words you sow so carelessly."
"Naive, little man...", he jibed at my dumbfounded silence, "...you witless buffoon... facts for you are like napkins for goblins!" He finished, making a prodding motion at my forehead with a bony finger.

It is not often that I freeze like that, but was his tone, not his words, that were so much like Grumpa Tor whenever we'd knocked on his door and run behind a hedge. The creepy man then huffed and walked off into the city, but thankfully he did not prove to be typical of the city-folk here. It's odd what can make some folk go mean. Old Grumpa Tor used to be Grandpa Tor, our longest reigning darts champion, up until he had an eye forked in a fight over a wheel of the loony cheese. It sure made good hiding a valuable skill, as he'd often take his one-eyed potshots at us.

Well, I've arrived at Tolin's Bakery, and here I sit with but crumbs on my plate, wondering how the heck I'm going to make some coin and get the better of this trip.
 
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