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  1. Nevrus

    Weapon Changes

    They're good. Very balanced. Nice work. That is all. Big +1 to your design efforts!
  2. Nevrus

    Paper Theory: Reviewing Wizard Specialization Abilities

    With lots of options offering lots of flavor, Wizards and Sorcerers have an interesting array of choices to make when creating their character. How do these choices match up, though? Wizard Genralist Force Blast: 1d10+1/2 wizard level damage as a ranged touch attack, 3 minute cooldown. At level...
  3. Nevrus

    TDN11 Question Thread

    I'm a math nerd, so let's math this out. You're an evocation wizard. You're going into a dungeon with a fighter. You're both level 7. You buff the fighter with an Empowered Bull's Strength, raising their strength to 20. You buff yourself with an Empowered Fox's Cunning, raising your...
  4. Nevrus

    Fixing Artificer

    Augmenting: Did not know about incoming changes. Did not know about Peasant proficiencies. Apologies. Now, for balance notes: I may have been a little over-aggressive with the cooldown on Volatile Concoction, but the intention was to make it fall in line with the general progression of spell...
  5. Nevrus

    Fixing Artificer

    I'm a design nerd so I want to take a crack at supporting this cool class. In any discussion of core class design, one needs to start with understanding the fantasy. This creates a set of guidelines by which any decisions may be made against. The fantasy of Artificer is, according to its...